Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -40,7 +40,7 @@ RangedAttackGoal::RangedAttackGoal(RangedAttackMob *rangedMob, Mob *mob, double
bool RangedAttackGoal::canUse()
{
shared_ptr<LivingEntity> bestTarget = mob->getTarget();
if (bestTarget == nullptr) return false;
if (bestTarget == NULL) return false;
target = weak_ptr<LivingEntity>(bestTarget);
return true;
}
@@ -60,7 +60,7 @@ void RangedAttackGoal::stop()
void RangedAttackGoal::tick()
{
// 4J: It's possible the target has gone since canUse selected it, don't do tick if target is null
if (target.lock() == nullptr) return;
if (target.lock() == NULL) return;
double targetDistSqr = mob->distanceToSqr(target.lock()->x, target.lock()->bb->y0, target.lock()->z);
bool canSee = mob->getSensing()->canSee(target.lock());