Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -27,22 +27,22 @@ void Random::setSeed(int64_t s)
int Random::next(int bits)
{
seed = (seed * 0x5DEECE66DLL + 0xBLL) & ((1LL << 48) - 1);
return static_cast<int>(seed >> (48 - bits));
return (int)(seed >> (48 - bits));
}
void Random::nextBytes(byte *bytes, unsigned int count)
{
for(unsigned int i = 0; i < count; i++ )
{
bytes[i] = static_cast<byte>(next(8));
bytes[i] = (byte)next(8);
}
}
double Random::nextDouble()
{
return ((static_cast<int64_t>(next(26)) << 27) + next(27))
/ static_cast<double>(1LL << 53);
return (((int64_t)next(26) << 27) + next(27))
/ (double)(1LL << 53);
}
double Random::nextGaussian()
@@ -79,7 +79,7 @@ int Random::nextInt(int n)
if ((n & -n) == n) // i.e., n is a power of 2
return static_cast<int>((static_cast<int64_t>(next(31)) * n) >> 31); // 4J Stu - Made int64_t instead of long
return (int)(((int64_t)next(31) * n) >> 31); // 4J Stu - Made int64_t instead of long
int bits, val;
do
@@ -92,12 +92,12 @@ int Random::nextInt(int n)
float Random::nextFloat()
{
return next(24) / static_cast<float>(1 << 24);
return next(24) / ((float)(1 << 24));
}
int64_t Random::nextLong()
{
return (static_cast<int64_t>(next(32)) << 32) + next(32);
return ((int64_t)next(32) << 32) + next(32);
}
bool Random::nextBoolean()