Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -33,7 +33,7 @@ PrimedTnt::PrimedTnt(Level *level, double x, double y, double z, shared_ptr<Livi
|
||||
|
||||
setPos(x, y, z);
|
||||
|
||||
float rot = static_cast<float>(Math::random() * PI * 2);
|
||||
float rot = (float) (Math::random() * PI * 2);
|
||||
xd = -sin(rot) * 0.02f;
|
||||
yd = +0.2f;
|
||||
zd = -cos(rot) * 0.02f;
|
||||
@@ -105,7 +105,7 @@ void PrimedTnt::explode()
|
||||
|
||||
void PrimedTnt::addAdditonalSaveData(CompoundTag *entityTag)
|
||||
{
|
||||
entityTag->putByte(L"Fuse", static_cast<byte>(life));
|
||||
entityTag->putByte(L"Fuse", (byte) life);
|
||||
}
|
||||
|
||||
void PrimedTnt::readAdditionalSaveData(CompoundTag *tag)
|
||||
|
||||
Reference in New Issue
Block a user