Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -28,7 +28,7 @@ void PortalTile::tick(Level *level, int x, int y, int z, Random *random)
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// spawn a pig man here
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int iResult = 0;
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shared_ptr<Entity> entity = SpawnEggItem::spawnMobAt(level, 57, x + .5, y0 + 1.1, z + .5, &iResult);
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if (entity != nullptr)
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if (entity != NULL)
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{
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entity->changingDimensionDelay = entity->getDimensionChangingDelay();
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}
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@@ -38,7 +38,7 @@ void PortalTile::tick(Level *level, int x, int y, int z, Random *random)
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AABB *PortalTile::getAABB(Level *level, int x, int y, int z)
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{
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return nullptr;
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return NULL;
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}
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void PortalTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
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@@ -201,7 +201,7 @@ void PortalTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Enti
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{
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if (entity->GetType() == eTYPE_EXPERIENCEORB ) return; // 4J added
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if (entity->riding == nullptr && entity->rider.lock() == nullptr) entity->handleInsidePortal();
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if (entity->riding == NULL && entity->rider.lock() == NULL) entity->handleInsidePortal();
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}
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void PortalTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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