Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -38,10 +38,10 @@ ListTag<CompoundTag> *PlayerEnderChestContainer::createTag()
for (int i = 0; i < getContainerSize(); i++)
{
shared_ptr<ItemInstance> item = getItem(i);
if (item != nullptr)
if (item != NULL)
{
CompoundTag *tag = new CompoundTag();
tag->putByte(L"Slot", static_cast<byte>(i));
tag->putByte(L"Slot", (byte) i);
item->save(tag);
items->add(tag);
}
@@ -51,7 +51,7 @@ ListTag<CompoundTag> *PlayerEnderChestContainer::createTag()
bool PlayerEnderChestContainer::stillValid(shared_ptr<Player> player)
{
if (activeChest != nullptr && !activeChest->stillValid(player))
if (activeChest != NULL && !activeChest->stillValid(player))
{
return false;
}
@@ -60,7 +60,7 @@ bool PlayerEnderChestContainer::stillValid(shared_ptr<Player> player)
void PlayerEnderChestContainer::startOpen()
{
if (activeChest != nullptr)
if (activeChest != NULL)
{
activeChest->startOpen();
}