Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -117,7 +117,7 @@ void PistonPieceEntity::moveCollidedEntities(float progress, float amount)
}
AABB *aabb = Tile::pistonMovingPiece->getAABB(level, x, y, z, id, progress, facing);
if (aabb != nullptr)
if (aabb != NULL)
{
vector<shared_ptr<Entity> > *entities = level->getEntities(nullptr, aabb);
if (!entities->empty())
@@ -140,7 +140,7 @@ void PistonPieceEntity::moveCollidedEntities(float progress, float amount)
void PistonPieceEntity::finalTick()
{
if (progressO < 1 && level != nullptr)
if (progressO < 1 && level != NULL)
{
progressO = progress = 1;
level->removeTileEntity(x, y, z);
@@ -207,7 +207,7 @@ void PistonPieceEntity::save(CompoundTag *tag)
// 4J Added
shared_ptr<TileEntity> PistonPieceEntity::clone()
{
shared_ptr<PistonPieceEntity> result = std::make_shared<PistonPieceEntity>();
shared_ptr<PistonPieceEntity> result = shared_ptr<PistonPieceEntity>( new PistonPieceEntity() );
TileEntity::clone(result);
result->id = id;