Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -53,7 +53,7 @@ void PigZombie::tick()
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AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
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speed->removeModifier(SPEED_MODIFIER_ATTACKING);
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if (attackTarget != nullptr)
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if (attackTarget != NULL)
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{
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speed->addModifier(new AttributeModifier(*SPEED_MODIFIER_ATTACKING));
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}
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@@ -78,7 +78,7 @@ bool PigZombie::canSpawn()
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void PigZombie::addAdditonalSaveData(CompoundTag *tag)
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{
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Zombie::addAdditonalSaveData(tag);
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tag->putShort(L"Anger", static_cast<short>(angerTime));
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tag->putShort(L"Anger", (short) angerTime);
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}
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void PigZombie::readAdditionalSaveData(CompoundTag *tag)
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@@ -105,7 +105,7 @@ shared_ptr<Entity> PigZombie::findAttackTarget()
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bool PigZombie::hurt(DamageSource *source, float dmg)
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{
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shared_ptr<Entity> sourceEntity = source->getEntity();
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if ( sourceEntity != nullptr && sourceEntity->instanceof(eTYPE_PLAYER) )
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if ( sourceEntity != NULL && sourceEntity->instanceof(eTYPE_PLAYER) )
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{
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vector<shared_ptr<Entity> > *nearby = level->getEntities( shared_from_this(), bb->grow(32, 32, 32));
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for (auto& e : *nearby)
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@@ -174,7 +174,7 @@ int PigZombie::getDeathLoot()
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void PigZombie::populateDefaultEquipmentSlots()
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{
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setEquippedSlot(SLOT_WEAPON, std::make_shared<ItemInstance>(Item::sword_gold));
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setEquippedSlot(SLOT_WEAPON, shared_ptr<ItemInstance>( new ItemInstance(Item::sword_gold)) );
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}
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MobGroupData *PigZombie::finalizeMobSpawn(MobGroupData *groupData, int extraData /*= 0*/) // 4J Added extraData param
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