Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -7,7 +7,7 @@ PerformanceTimer::PerformanceTimer()
// Get the frequency of the timer
LARGE_INTEGER qwTicksPerSec;
QueryPerformanceFrequency( &qwTicksPerSec );
m_fSecsPerTick = 1.0f / static_cast<float>(qwTicksPerSec.QuadPart);
m_fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
Reset();
#endif
@@ -28,7 +28,7 @@ void PerformanceTimer::PrintElapsedTime(const wstring &description)
QueryPerformanceCounter( &qwNewTime );
qwDeltaTime.QuadPart = qwNewTime.QuadPart - m_qwStartTime.QuadPart;
float fElapsedTime = m_fSecsPerTick * static_cast<FLOAT>(qwDeltaTime.QuadPart);
float fElapsedTime = m_fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
app.DebugPrintf("TIMER: %ls: Elapsed time %f\n", description.c_str(), fElapsedTime);
#endif