Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -9,7 +9,7 @@
#include "FileHeader.h"
#include "OldChunkStorage.h"
DWORD OldChunkStorage::tlsIdx = 0;
OldChunkStorage::ThreadStorage *OldChunkStorage::tlsDefault = nullptr;
OldChunkStorage::ThreadStorage *OldChunkStorage::tlsDefault = NULL;
OldChunkStorage::ThreadStorage::ThreadStorage()
{
@@ -30,7 +30,7 @@ OldChunkStorage::ThreadStorage::~ThreadStorage()
void OldChunkStorage::CreateNewThreadStorage()
{
ThreadStorage *tls = new ThreadStorage();
if(tlsDefault == nullptr )
if(tlsDefault == NULL )
{
tlsIdx = TlsAlloc();
tlsDefault = tls;
@@ -45,7 +45,7 @@ void OldChunkStorage::UseDefaultThreadStorage()
void OldChunkStorage::ReleaseThreadStorage()
{
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
if( tls == tlsDefault ) return;
delete tls;
@@ -126,14 +126,14 @@ LevelChunk *OldChunkStorage::load(Level *level, int x, int z)
char buf[256];
sprintf(buf,"Chunk file at %d, %d is missing level data, skipping\n",x,z);
app.DebugPrintf(buf);
return nullptr;
return NULL;
}
if (!tag->getCompound(L"Level")->contains(L"Blocks"))
{
char buf[256];
sprintf(buf,"Chunk file at %d, %d is missing block data, skipping\n",x,z);
app.DebugPrintf(buf);
return nullptr;
return NULL;
}
LevelChunk *levelChunk = OldChunkStorage::load(level, tag->getCompound(L"Level"));
if (!levelChunk->isAt(x, z))
@@ -152,7 +152,7 @@ LevelChunk *OldChunkStorage::load(Level *level, int x, int z)
// e.printStackTrace();
// }
}
return nullptr;
return NULL;
}
void OldChunkStorage::save(Level *level, LevelChunk *levelChunk)
@@ -277,7 +277,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
PIXBeginNamedEvent(0,"Saving tile tick data");
vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false);
if (ticksInChunk != nullptr)
if (ticksInChunk != NULL)
{
int64_t levelTime = level->getGameTime();
@@ -290,7 +290,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, DataOutputStream *dos)
teTag->putInt(L"x", td.x);
teTag->putInt(L"y", td.y);
teTag->putInt(L"z", td.z);
teTag->putInt(L"t", static_cast<int>(td.m_delay - levelTime));
teTag->putInt(L"t", (int) (td.m_delay - levelTime));
tickTags->add(teTag);
}
@@ -318,7 +318,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
// Will be fine so long as we only actually create tags for once chunk at a time.
// 4J Stu - As we now save on multiple threads, the static data has been moved to TLS
ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(tlsIdx));
ThreadStorage *tls = (ThreadStorage *)TlsGetValue(tlsIdx);
PIXBeginNamedEvent(0,"Getting block data");
//static byteArray blockData = byteArray(32768);
@@ -365,7 +365,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
PIXBeginNamedEvent(0,"Saving tile tick data");
vector<TickNextTickData > *ticksInChunk = level->fetchTicksInChunk(lc, false);
if (ticksInChunk != nullptr)
if (ticksInChunk != NULL)
{
int64_t levelTime = level->getGameTime();
@@ -378,7 +378,7 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
teTag->putInt(L"x", td.x);
teTag->putInt(L"y", td.y);
teTag->putInt(L"z", td.z);
teTag->putInt(L"t", static_cast<int>(td.m_delay - levelTime));
teTag->putInt(L"t", (int) (td.m_delay - levelTime));
teTag->putInt(L"p", td.priorityTilt);
tickTags->add(teTag);
@@ -393,14 +393,14 @@ void OldChunkStorage::save(LevelChunk *lc, Level *level, CompoundTag *tag)
void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *tag)
{
ListTag<CompoundTag> *entityTags = (ListTag<CompoundTag> *) tag->getList(L"Entities");
if (entityTags != nullptr)
if (entityTags != NULL)
{
for (int i = 0; i < entityTags->size(); i++)
{
CompoundTag *teTag = entityTags->get(i);
shared_ptr<Entity> te = EntityIO::loadStatic(teTag, level);
lc->lastSaveHadEntities = true;
if (te != nullptr)
if (te != NULL)
{
lc->addEntity(te);
}
@@ -408,13 +408,13 @@ void OldChunkStorage::loadEntities(LevelChunk *lc, Level *level, CompoundTag *ta
}
ListTag<CompoundTag> *tileEntityTags = (ListTag<CompoundTag> *) tag->getList(L"TileEntities");
if (tileEntityTags != nullptr)
if (tileEntityTags != NULL)
{
for (int i = 0; i < tileEntityTags->size(); i++)
{
CompoundTag *teTag = tileEntityTags->get(i);
shared_ptr<TileEntity> te = TileEntity::loadStatic(teTag);
if (te != nullptr)
if (te != NULL)
{
lc->addTileEntity(te);
}
@@ -476,7 +476,7 @@ LevelChunk *OldChunkStorage::load(Level *level, DataInputStream *dis)
PIXBeginNamedEvent(0,"Loading TileTicks");
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
if (tileTicks != nullptr)
if (tileTicks != NULL)
{
for (int i = 0; i < tileTicks->size(); i++)
{
@@ -556,7 +556,7 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag)
// 4J removed - we shouldn't need this any more
#if 0
if (levelChunk->heightmap.data == nullptr || !levelChunk->skyLight->isValid())
if (levelChunk->heightmap.data == NULL || !levelChunk->skyLight->isValid())
{
static int chunksUpdated = 0;
delete [] levelChunk->heightmap.data;
@@ -594,7 +594,7 @@ LevelChunk *OldChunkStorage::load(Level *level, CompoundTag *tag)
{
ListTag<CompoundTag> *tileTicks = (ListTag<CompoundTag> *) tag->getList(L"TileTicks");
if (tileTicks != nullptr)
if (tileTicks != NULL)
{
for (int i = 0; i < tileTicks->size(); i++)
{