Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -10,7 +10,7 @@ void Node::_init()
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closed = false;
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cameFrom = nullptr;
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cameFrom = NULL;
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}
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Node::Node(const int x, const int y, const int z) :
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@@ -35,9 +35,9 @@ int Node::createHash(const int x, const int y, const int z)
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float Node::distanceTo(Node *to)
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{
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float xd = static_cast<float>(to->x - x);
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float yd = static_cast<float>(to->y - y);
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float zd = static_cast<float>(to->z - z);
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float xd = (float) ( to->x - x );
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float yd = (float) ( to->y - y );
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float zd = (float) ( to->z - z );
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return Mth::sqrt(xd * xd + yd * yd + zd * zd);
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}
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@@ -52,7 +52,7 @@ float Node::distanceToSqr(Node *to)
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bool Node::equals(Node *o)
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{
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//4J Jev, never used anything other than a node.
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//if (dynamic_cast<Node *>((Node *) o) != nullptr)
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//if (dynamic_cast<Node *>((Node *) o) != NULL)
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//{
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return hash == o->hash && x == o->x && y == o->y && z == o->z;
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//}
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