Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -10,7 +10,7 @@ void Node::_init()
closed = false;
cameFrom = nullptr;
cameFrom = NULL;
}
Node::Node(const int x, const int y, const int z) :
@@ -35,9 +35,9 @@ int Node::createHash(const int x, const int y, const int z)
float Node::distanceTo(Node *to)
{
float xd = static_cast<float>(to->x - x);
float yd = static_cast<float>(to->y - y);
float zd = static_cast<float>(to->z - z);
float xd = (float) ( to->x - x );
float yd = (float) ( to->y - y );
float zd = (float) ( to->z - z );
return Mth::sqrt(xd * xd + yd * yd + zd * zd);
}
@@ -52,7 +52,7 @@ float Node::distanceToSqr(Node *to)
bool Node::equals(Node *o)
{
//4J Jev, never used anything other than a node.
//if (dynamic_cast<Node *>((Node *) o) != nullptr)
//if (dynamic_cast<Node *>((Node *) o) != NULL)
//{
return hash == o->hash && x == o->x && y == o->y && z == o->z;
//}