Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -41,7 +41,7 @@ private:
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weak_ptr<LivingEntity> target;
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public:
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NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach = false, EntitySelector *entitySelector = nullptr);
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NearestAttackableTargetGoal(PathfinderMob *mob, const type_info& targetType, int randomInterval, bool mustSee, bool mustReach = false, EntitySelector *entitySelector = NULL);
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virtual ~NearestAttackableTargetGoal();
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