Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -77,7 +77,7 @@ bool Mushroom::growTree(Level *level, int x, int y, int z, Random *random)
int data = level->getData(x, y, z);
level->removeTile(x, y, z);
Feature *f = nullptr;
Feature *f = NULL;
if (id == Tile::mushroom_brown_Id)
{
@@ -88,14 +88,14 @@ bool Mushroom::growTree(Level *level, int x, int y, int z, Random *random)
f = new HugeMushroomFeature(1);
}
if (f == nullptr || !f->place(level, random, x, y, z))
if (f == NULL || !f->place(level, random, x, y, z))
{
level->setTileAndData(x, y, z, id, data, Tile::UPDATE_ALL);
if( f != nullptr )
if( f != NULL )
delete f;
return false;
}
if( f != nullptr )
if( f != NULL )
delete f;
return true;
}