Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -47,7 +47,7 @@ void MoveEntityPacketSmall::write(DataOutputStream *dos) //throws IOException
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// We shouln't be tracking an entity that doesn't have a short type of id
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__debugbreak();
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}
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dos->writeShort(static_cast<short>(id));
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dos->writeShort((short)id);
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}
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void MoveEntityPacketSmall::handle(PacketListener *listener)
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@@ -68,7 +68,7 @@ bool MoveEntityPacketSmall::canBeInvalidated()
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bool MoveEntityPacketSmall::isInvalidatedBy(shared_ptr<Packet> packet)
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{
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shared_ptr<MoveEntityPacketSmall> target = dynamic_pointer_cast<MoveEntityPacketSmall>(packet);
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return target != nullptr && target->id == id;
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return target != NULL && target->id == id;
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}
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MoveEntityPacketSmall::PosRot::PosRot()
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@@ -131,7 +131,7 @@ void MoveEntityPacketSmall::Pos::read(DataInputStream *dis) //throws IOException
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int idAndY = dis->readShort();
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this->id = idAndY & 0x07ff;
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this->ya = idAndY >> 11;
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int XandZ = (int)static_cast<signed char>(dis->readByte());
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int XandZ = (int)((signed char)(dis->readByte()));
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xa = XandZ >> 4;
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za = ( XandZ << 28 ) >> 28;
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}
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