Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -110,7 +110,7 @@ bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z
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WeighedTreasureArray wrapperArray(monsterRoomTreasure, TREASURE_ITEMS_COUNT);
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WeighedTreasureArray treasure = WeighedTreasure::addToTreasure(wrapperArray, Item::enchantedBook->createForRandomTreasure(random));
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shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity >( level->getTileEntity(xc, yc, zc) );
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if (chest != nullptr )
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if (chest != NULL )
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{
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WeighedTreasure::addChestItems(random, treasure, chest, 8);
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}
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@@ -122,7 +122,7 @@ bool MonsterRoomFeature::place(Level *level, Random *random, int x, int y, int z
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level->setTileAndData(x, y, z, Tile::mobSpawner_Id, 0, Tile::UPDATE_CLIENTS);
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shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>( level->getTileEntity(x, y, z) );
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if( entity != nullptr )
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if( entity != NULL )
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{
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entity->getSpawner()->setEntityId(randomEntityId(random));
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}
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