Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -46,7 +46,7 @@ shared_ptr<Entity> Monster::findAttackTarget()
#endif
shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 16);
if (player != nullptr && canSee(player) ) return player;
if (player != NULL && canSee(player) ) return player;
return shared_ptr<Player>();
}
@@ -75,7 +75,7 @@ bool Monster::hurt(DamageSource *source, float dmg)
*/
bool Monster::doHurtTarget(shared_ptr<Entity> target)
{
float dmg = static_cast<float>(getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->getValue());
float dmg = (float) getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->getValue();
int knockback = 0;