Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -62,7 +62,7 @@ void ModifiableAttributeInstance::getModifiers(unordered_set<AttributeModifier *
AttributeModifier *ModifiableAttributeInstance::getModifier(eMODIFIER_ID id)
{
AttributeModifier *modifier = nullptr;
AttributeModifier *modifier = NULL;
auto it = modifierById.find(id);
if(it != modifierById.end())
@@ -85,7 +85,7 @@ void ModifiableAttributeInstance::addModifiers(unordered_set<AttributeModifier *
void ModifiableAttributeInstance::addModifier(AttributeModifier *modifier)
{
// Can't add modifiers with the same ID (unless the modifier is anonymous)
if (modifier->getId() != eModifierId_ANONYMOUS && getModifier(modifier->getId()) != nullptr)
if (modifier->getId() != eModifierId_ANONYMOUS && getModifier(modifier->getId()) != NULL)
{
assert(0);
// throw new IllegalArgumentException("Modifier is already applied on this attribute!");
@@ -126,7 +126,7 @@ void ModifiableAttributeInstance::removeModifier(AttributeModifier *modifier)
void ModifiableAttributeInstance::removeModifier(eMODIFIER_ID id)
{
AttributeModifier *modifier = getModifier(id);
if (modifier != nullptr) removeModifier(modifier);
if (modifier != NULL) removeModifier(modifier);
}
void ModifiableAttributeInstance::removeModifiers()