Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -118,7 +118,7 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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// 4J - rewritten to add chunks interleaved by player, and to add them from the centre outwards. We're going to be
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// potentially adding less creatures than the original so that our count stays consistent with number of players added, so
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// we want to make sure as best we can that the ones we do add are near the active players
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int playerCount = static_cast<int>(level->players.size());
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int playerCount = (int)level->players.size();
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int *xx = new int[playerCount];
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int *zz = new int[playerCount];
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for (int i = 0; i < playerCount; i++)
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@@ -251,8 +251,8 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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int z = zStart;
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int ss = 6;
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Biome::MobSpawnerData *currentMobType = nullptr;
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MobGroupData *groupData = nullptr;
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Biome::MobSpawnerData *currentMobType = NULL;
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MobGroupData *groupData = NULL;
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for (int ll = 0; ll < 4; ll++)
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{
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@@ -267,9 +267,9 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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if (isSpawnPositionOk(mobCategory, level, x, y, z))
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{
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float xx = x + 0.5f;
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float yy = static_cast<float>(y);
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float yy = (float) y;
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float zz = z + 0.5f;
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if (level->getNearestPlayer(xx, yy, zz, MIN_SPAWN_DISTANCE) != nullptr)
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if (level->getNearestPlayer(xx, yy, zz, MIN_SPAWN_DISTANCE) != NULL)
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{
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continue;
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}
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@@ -285,10 +285,10 @@ const int MobSpawner::tick(ServerLevel *level, bool spawnEnemies, bool spawnFrie
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}
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}
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if (currentMobType == nullptr)
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if (currentMobType == NULL)
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{
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currentMobType = level->getRandomMobSpawnAt(mobCategory, x, y, z);
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if (currentMobType == nullptr)
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if (currentMobType == NULL)
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{
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break;
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}
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@@ -440,7 +440,7 @@ void MobSpawner::postProcessSpawnMobs(Level *level, Biome *biome, int xo, int zo
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while (random->nextFloat() < biome->getCreatureProbability())
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{
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Biome::MobSpawnerData *type = (Biome::MobSpawnerData *) WeighedRandom::getRandomItem(level->random, ((vector<WeighedRandomItem *> *)mobs));
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MobGroupData *groupData = nullptr;
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MobGroupData *groupData = NULL;
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int count = type->minCount + random->nextInt(1 + type->maxCount - type->minCount);
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int x = xo + random->nextInt(cellWidth);
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