Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -10,7 +10,7 @@ MerchantMenu::MerchantMenu(shared_ptr<Inventory> inventory, shared_ptr<Merchant>
trader = merchant;
this->level = level;
tradeContainer = std::make_shared<MerchantContainer>(dynamic_pointer_cast<Player>(inventory->player->shared_from_this()), merchant);
tradeContainer = shared_ptr<MerchantContainer>( new MerchantContainer(dynamic_pointer_cast<Player>(inventory->player->shared_from_this()), merchant) );
addSlot(new Slot(tradeContainer, PAYMENT1_SLOT, SELLSLOT1_X, ROW2_Y));
addSlot(new Slot(tradeContainer, PAYMENT2_SLOT, SELLSLOT2_X, ROW2_Y));
addSlot(new MerchantResultSlot(inventory->player, merchant, tradeContainer, RESULT_SLOT, BUYSLOT_X, ROW2_Y));
@@ -67,10 +67,10 @@ bool MerchantMenu::stillValid(shared_ptr<Player> player)
shared_ptr<ItemInstance> MerchantMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
{
shared_ptr<ItemInstance> clicked = nullptr;
Slot *slot = nullptr;
Slot *slot = NULL;
if(slotIndex < slots.size()) slot = slots.at(slotIndex);
if (slot != nullptr && slot->hasItem())
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();
@@ -138,7 +138,7 @@ void MerchantMenu::removed(shared_ptr<Player> player)
player->drop(item);
}
item = tradeContainer->removeItemNoUpdate(PAYMENT2_SLOT);
if (item != nullptr)
if (item != NULL)
{
player->drop(item);
}