Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -10,7 +10,7 @@ MerchantMenu::MerchantMenu(shared_ptr<Inventory> inventory, shared_ptr<Merchant>
|
||||
trader = merchant;
|
||||
this->level = level;
|
||||
|
||||
tradeContainer = std::make_shared<MerchantContainer>(dynamic_pointer_cast<Player>(inventory->player->shared_from_this()), merchant);
|
||||
tradeContainer = shared_ptr<MerchantContainer>( new MerchantContainer(dynamic_pointer_cast<Player>(inventory->player->shared_from_this()), merchant) );
|
||||
addSlot(new Slot(tradeContainer, PAYMENT1_SLOT, SELLSLOT1_X, ROW2_Y));
|
||||
addSlot(new Slot(tradeContainer, PAYMENT2_SLOT, SELLSLOT2_X, ROW2_Y));
|
||||
addSlot(new MerchantResultSlot(inventory->player, merchant, tradeContainer, RESULT_SLOT, BUYSLOT_X, ROW2_Y));
|
||||
@@ -67,10 +67,10 @@ bool MerchantMenu::stillValid(shared_ptr<Player> player)
|
||||
shared_ptr<ItemInstance> MerchantMenu::quickMoveStack(shared_ptr<Player> player, int slotIndex)
|
||||
{
|
||||
shared_ptr<ItemInstance> clicked = nullptr;
|
||||
Slot *slot = nullptr;
|
||||
Slot *slot = NULL;
|
||||
|
||||
if(slotIndex < slots.size()) slot = slots.at(slotIndex);
|
||||
if (slot != nullptr && slot->hasItem())
|
||||
if (slot != NULL && slot->hasItem())
|
||||
{
|
||||
shared_ptr<ItemInstance> stack = slot->getItem();
|
||||
clicked = stack->copy();
|
||||
@@ -138,7 +138,7 @@ void MerchantMenu::removed(shared_ptr<Player> player)
|
||||
player->drop(item);
|
||||
}
|
||||
item = tradeContainer->removeItemNoUpdate(PAYMENT2_SLOT);
|
||||
if (item != nullptr)
|
||||
if (item != NULL)
|
||||
{
|
||||
player->drop(item);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user