Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -51,12 +51,12 @@ vector<LevelSummary *> *McRegionLevelStorageSource::getLevelList()
wstring levelId = file->getName();
LevelData *levelData = getDataTagFor(levelId);
if (levelData != nullptr)
if (levelData != NULL)
{
bool requiresConversion = levelData->getVersion() != McRegionLevelStorage::MCREGION_VERSION_ID;
wstring levelName = levelData->getLevelName();
if (levelName.empty()) // 4J Jev TODO: levelName can't be nullptr? if (levelName == nullptr || isEmpty(levelName))
if (levelName.empty()) // 4J Jev TODO: levelName can't be NULL? if (levelName == NULL || isEmpty(levelName))
{
levelName = levelId;
}
@@ -76,14 +76,14 @@ void McRegionLevelStorageSource::clearAll()
shared_ptr<LevelStorage> McRegionLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir)
{
// return new LevelStorageProfilerDecorator(new McRegionLevelStorage(baseDir, levelId, createPlayerDir));
return std::make_shared<McRegionLevelStorage>(saveFile, baseDir, levelId, createPlayerDir);
return shared_ptr<LevelStorage>(new McRegionLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
}
bool McRegionLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId)
{
// check if there is old file format level data
LevelData *levelData = getDataTagFor(saveFile, levelId);
if (levelData == nullptr || levelData->getVersion() != 0)
if (levelData == NULL || levelData->getVersion() != 0)
{
delete levelData;
return false;
@@ -96,7 +96,7 @@ bool McRegionLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const
bool McRegionLevelStorageSource::requiresConversion(ConsoleSaveFile *saveFile, const wstring& levelId)
{
LevelData *levelData = getDataTagFor(saveFile, levelId);
if (levelData == nullptr || levelData->getVersion() != 0)
if (levelData == NULL || levelData->getVersion() != 0)
{
delete levelData;
return false;
@@ -275,7 +275,7 @@ void McRegionLevelStorageSource::eraseFolders(vector<File *> *folders, int curre
folder->_delete();
currentCount++;
int percent = static_cast<int>(Math::round(100.0 * (double)currentCount / (double)totalCount));
int percent = (int) Math::round(100.0 * (double) currentCount / (double) totalCount);
progress->progressStagePercentage(percent);
}
}