Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -76,7 +76,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
#ifdef SPLIT_SAVES
// If we can't find the chunk in the save file, then we should remove any entities we might have for that chunk
if(regionChunkInputStream == nullptr)
if(regionChunkInputStream == NULL)
{
int64_t index = ((int64_t)(x) << 32) | (((int64_t)(z))&0x00000000FFFFFFFF);
@@ -89,11 +89,11 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
}
#endif
LevelChunk *levelChunk = nullptr;
LevelChunk *levelChunk = NULL;
if(m_saveFile->getOriginalSaveVersion() >= SAVE_FILE_VERSION_COMPRESSED_CHUNK_STORAGE)
{
if (regionChunkInputStream != nullptr)
if (regionChunkInputStream != NULL)
{
MemSect(9);
levelChunk = OldChunkStorage::load(level, regionChunkInputStream);
@@ -106,14 +106,14 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
else
{
CompoundTag *chunkData;
if (regionChunkInputStream != nullptr)
if (regionChunkInputStream != NULL)
{
MemSect(8);
chunkData = NbtIo::read((DataInput *)regionChunkInputStream);
MemSect(0);
} else
{
return nullptr;
return NULL;
}
regionChunkInputStream->deleteChildStream();
@@ -125,7 +125,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
sprintf(buf,"Chunk file at %d, %d is missing level data, skipping\n",x, z);
app.DebugPrintf(buf);
delete chunkData;
return nullptr;
return NULL;
}
if (!chunkData->getCompound(L"Level")->contains(L"Blocks"))
{
@@ -133,7 +133,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
sprintf(buf,"Chunk file at %d, %d is missing block data, skipping\n",x, z);
app.DebugPrintf(buf);
delete chunkData;
return nullptr;
return NULL;
}
MemSect(9);
levelChunk = OldChunkStorage::load(level, chunkData->getCompound(L"Level"));
@@ -146,7 +146,7 @@ LevelChunk *McRegionChunkStorage::load(Level *level, int x, int z)
app.DebugPrintf(buf);
delete levelChunk;
delete chunkData;
return nullptr;
return NULL;
// 4J Stu - We delete the data within OldChunkStorage::load, so we can never reload from it
//chunkData->putInt(L"xPos", x);
@@ -330,8 +330,8 @@ void McRegionChunkStorage::staticCtor()
sprintf(threadName,"McRegion Save thread %d\n",i);
SetThreadName(0, threadName);
//saveThreads[j] = CreateThread(nullptr,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]);
s_saveThreads[i] = new C4JThread(runSaveThreadProc,nullptr,threadName);
//saveThreads[j] = CreateThread(NULL,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]);
s_saveThreads[i] = new C4JThread(runSaveThreadProc,NULL,threadName);
//app.DebugPrintf("Created new thread: %s\n",threadName);
@@ -359,7 +359,7 @@ int McRegionChunkStorage::runSaveThreadProc(LPVOID lpParam)
bool running = true;
size_t lastQueueSize = 0;
DataOutputStream *dos = nullptr;
DataOutputStream *dos = NULL;
while(running)
{
if( TryEnterCriticalSection(&cs_memory) )
@@ -382,7 +382,7 @@ int McRegionChunkStorage::runSaveThreadProc(LPVOID lpParam)
PIXEndNamedEvent();
}
delete dos;
dos = nullptr;
dos = NULL;
EnterCriticalSection(&cs_memory);
s_runningThreadCount--;