Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -24,7 +24,7 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level)
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std::wstring id = wstring( L"map_" ) + std::to_wstring(idNum);
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shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>(level->getSavedData(typeid(MapItemSavedData), id));
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if (mapItemSavedData == nullptr)
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if (mapItemSavedData == NULL)
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{
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// 4J Stu - This call comes from ClientConnection, but i don't see why we should be trying to work out
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// the id again when it's passed as a param. In any case that won't work with the new map setup
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@@ -32,7 +32,7 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(short idNum, Level *level)
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int aux = idNum;
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id = wstring( L"map_" ) + std::to_wstring(aux);
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mapItemSavedData = std::make_shared<MapItemSavedData>(id);
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mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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level->setSavedData(id, (shared_ptr<SavedData> ) mapItemSavedData);
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}
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@@ -48,14 +48,14 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> item
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shared_ptr<MapItemSavedData> mapItemSavedData = dynamic_pointer_cast<MapItemSavedData>( level->getSavedData(typeid(MapItemSavedData), id ) );
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bool newData = false;
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if (mapItemSavedData == nullptr)
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if (mapItemSavedData == NULL)
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{
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// 4J Stu - I don't see why we should be trying to work out the id again when it's passed as a param.
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// In any case that won't work with the new map setup
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//itemInstance->setAuxValue(level->getFreeAuxValueFor(L"map"));
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id = wstring( L"map_" ) + std::to_wstring(itemInstance->getAuxValue() );
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mapItemSavedData = std::make_shared<MapItemSavedData>(id);
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mapItemSavedData = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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newData = true;
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}
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@@ -71,10 +71,10 @@ shared_ptr<MapItemSavedData> MapItem::getSavedData(shared_ptr<ItemInstance> item
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{
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#ifdef _LARGE_WORLDS
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int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapItemSavedData->scale);
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mapItemSavedData->x = Math::round(static_cast<float>(level->getLevelData()->getXSpawn()) / scale) * scale;
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mapItemSavedData->x = Math::round((float) level->getLevelData()->getXSpawn() / scale) * scale;
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mapItemSavedData->z = Math::round(level->getLevelData()->getZSpawn() / scale) * scale;
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#endif
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mapItemSavedData->dimension = static_cast<byte>(level->dimension->id);
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mapItemSavedData->dimension = (byte) level->dimension->id;
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mapItemSavedData->setDirty();
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@@ -190,7 +190,7 @@ void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItem
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} while (y > 0 && below != 0 && Tile::tiles[below]->material->isLiquid());
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}
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}
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hh += yy / static_cast<double>(scale * scale);
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hh += yy / (double) (scale * scale);
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count[t]++;
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}
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@@ -237,7 +237,7 @@ void MapItem::update(Level *level, shared_ptr<Entity> player, shared_ptr<MapItem
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continue;
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}
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byte oldColor = data->colors[x + z * w];
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byte newColor = static_cast<byte>(col * 4 + br);
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byte newColor = (byte) (col * 4 + br);
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if (oldColor != newColor)
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{
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if (yd0 > z) yd0 = z;
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@@ -295,9 +295,9 @@ shared_ptr<Packet> MapItem::getUpdatePacket(shared_ptr<ItemInstance> itemInstanc
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{
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charArray data = MapItem::getSavedData(itemInstance, level)->getUpdatePacket(itemInstance, level, player);
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if (data.data == nullptr || data.length == 0) return nullptr;
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if (data.data == NULL || data.length == 0) return nullptr;
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shared_ptr<Packet> retval = std::make_shared<ComplexItemDataPacket>(static_cast<short>(Item::map->id), static_cast<short>(itemInstance->getAuxValue()), data);
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shared_ptr<Packet> retval = shared_ptr<Packet>(new ComplexItemDataPacket((short) Item::map->id, (short) itemInstance->getAuxValue(), data));
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delete data.data;
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return retval;
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}
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@@ -309,8 +309,8 @@ void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, s
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int mapScale = 3;
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#ifdef _LARGE_WORLDS
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int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale);
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int centreXC = static_cast<int>(Math::round(player->x / scale) * scale);
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int centreZC = static_cast<int>(Math::round(player->z / scale) * scale);
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int centreXC = (int) (Math::round(player->x / scale) * scale);
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int centreZC = (int) (Math::round(player->z / scale) * scale);
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#else
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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int centreXC = 0;
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@@ -325,9 +325,9 @@ void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, s
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shared_ptr<MapItemSavedData> data = getSavedData(itemInstance->getAuxValue(), level);
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// 4J Stu - We only have one map per player per dimension, so don't reset the one that they have
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// when a new one is created
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if( data == nullptr )
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if( data == NULL )
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{
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data = std::make_shared<MapItemSavedData>(id);
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data = shared_ptr<MapItemSavedData>( new MapItemSavedData(id) );
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}
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level->setSavedData(id, (shared_ptr<SavedData> ) data);
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@@ -335,7 +335,7 @@ void MapItem::onCraftedBy(shared_ptr<ItemInstance> itemInstance, Level *level, s
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// 4J-PB - for Xbox maps, we'll centre them on the origin of the world, since we can fit the whole world in our map
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data->x = centreXC;
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data->z = centreZC;
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data->dimension = static_cast<byte>(level->dimension->id);
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data->dimension = (byte) level->dimension->id;
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data->setDirty();
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}
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