Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -29,7 +29,7 @@ bool LookAtPlayerGoal::canUse()
{
if (mob->getRandom()->nextFloat() >= probability) return false;
if (mob->getTarget() != nullptr)
if (mob->getTarget() != NULL)
{
lookAt = mob->getTarget();
}
@@ -41,12 +41,12 @@ bool LookAtPlayerGoal::canUse()
{
lookAt = weak_ptr<Entity>(mob->level->getClosestEntityOfClass(lookAtType, mob->bb->grow(lookDistance, 3, lookDistance), mob->shared_from_this()));
}
return lookAt.lock() != nullptr;
return lookAt.lock() != NULL;
}
bool LookAtPlayerGoal::canContinueToUse()
{
if (lookAt.lock() == nullptr || !lookAt.lock()->isAlive()) return false;
if (lookAt.lock() == NULL || !lookAt.lock()->isAlive()) return false;
if (mob->distanceToSqr(lookAt.lock()) > lookDistance * lookDistance) return false;
return lookTime > 0;
}