Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -131,7 +131,7 @@ bool LiquidTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int f
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AABB *LiquidTile::getAABB(Level *level, int x, int y, int z)
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{
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return nullptr;
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return NULL;
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}
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int LiquidTile::getRenderShape()
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@@ -317,7 +317,7 @@ void LiquidTile::animateTick(Level *level, int x, int y, int z, Random *random)
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{
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if (random->nextInt(100) == 0)
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{
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ThreadStorage *tls = static_cast<ThreadStorage *>(TlsGetValue(Tile::tlsIdxShape));
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ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
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double xx = x + random->nextFloat();
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double yy = y + tls->yy1;
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double zz = z + random->nextFloat();
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@@ -349,7 +349,7 @@ void LiquidTile::animateTick(Level *level, int x, int y, int z, Random *random)
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double LiquidTile::getSlopeAngle(LevelSource *level, int x, int y, int z, Material *m)
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{
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Vec3 *flow = nullptr;
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Vec3 *flow = NULL;
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if (m == Material::water) flow = ((LiquidTile *) Tile::water)->getFlow(level, x, y, z);
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if (m == Material::lava) flow = ((LiquidTile *) Tile::lava)->getFlow(level, x, y, z);
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if (flow->x == 0 && flow->z == 0) return -1000;
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@@ -425,5 +425,5 @@ Icon *LiquidTile::getTexture(const wstring &name)
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if (name.compare(TEXTURE_WATER_FLOW)==0) return Tile::water->icons[1];
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if (name.compare(TEXTURE_LAVA_STILL)==0) return Tile::lava->icons[0];
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if (name.compare(TEXTURE_LAVA_FLOW)==0) return Tile::lava->icons[1];
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return nullptr;
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return NULL;
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}
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