Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -78,11 +78,11 @@ void LightningBolt::tick()
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life = 1;
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seed = random->nextLong();
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if (!level->isClientSide && level->getGameRules()->getBoolean(GameRules::RULE_DOFIRETICK) && level->hasChunksAt( static_cast<int>(floor(x)), static_cast<int>(floor(y)), static_cast<int>(floor(z)), 10))
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if (!level->isClientSide && level->getGameRules()->getBoolean(GameRules::RULE_DOFIRETICK) && level->hasChunksAt( (int) floor(x), (int) floor(y), (int) floor(z), 10))
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{
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int xt = static_cast<int>(floor(x));
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int yt = static_cast<int>(floor(y));
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int zt = static_cast<int>(floor(z));
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int xt = (int) floor(x);
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int yt = (int) floor(y);
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int zt = (int) floor(z);
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// 4J added - don't go setting tiles if we aren't tracking them for network synchronisation
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if( MinecraftServer::getInstance()->getPlayers()->isTrackingTile(xt, yt, zt, level->dimension->id) )
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