Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -14,14 +14,14 @@
// private boolean replacement;
LevelType *LevelType::levelTypes[16];// = new LevelType[16];
LevelType *LevelType::lvl_normal=nullptr;// = new LevelType(0, "default", 1).setHasReplacement();
LevelType *LevelType::lvl_flat=nullptr;// = new LevelType(1, "flat");
LevelType *LevelType::lvl_largeBiomes = nullptr;// = new LevelType(2, "largeBiomes");
LevelType *LevelType::lvl_normal_1_1=nullptr;// = new LevelType(8, "default_1_1", 0).setSelectableByUser(false);
LevelType *LevelType::lvl_normal=NULL;// = new LevelType(0, "default", 1).setHasReplacement();
LevelType *LevelType::lvl_flat=NULL;// = new LevelType(1, "flat");
LevelType *LevelType::lvl_largeBiomes = NULL;// = new LevelType(2, "largeBiomes");
LevelType *LevelType::lvl_normal_1_1=NULL;// = new LevelType(8, "default_1_1", 0).setSelectableByUser(false);
void LevelType::staticCtor()
{
for(int i=0;i<16;i++) levelTypes[i]=nullptr;
for(int i=0;i<16;i++) levelTypes[i]=NULL;
lvl_normal = new LevelType(0, L"default", 1);
lvl_normal->setHasReplacement();
lvl_flat = new LevelType(1, L"flat");
@@ -107,13 +107,13 @@ LevelType *LevelType::getLevelType(wstring name)
{
wstring genname=levelTypes[i]->m_generatorName;
if (levelTypes[i] != nullptr && (genname.compare(name)==0))
if (levelTypes[i] != NULL && (genname.compare(name)==0))
{
return levelTypes[i];
}
}
}
return nullptr;
return NULL;
}
int LevelType::getId()