Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -438,7 +438,7 @@ public:
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vector<shared_ptr<Entity> > getAllEntities();
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void tileEntityChanged(int x, int y, int z, shared_ptr<TileEntity> te);
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// unsigned int countInstanceOf(BaseObject::Class *clas);
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unsigned int countInstanceOf(eINSTANCEOF clas, bool singleType, unsigned int *protectedCount = nullptr, unsigned int *couldWanderCount = nullptr); // 4J added
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unsigned int countInstanceOf(eINSTANCEOF clas, bool singleType, unsigned int *protectedCount = NULL, unsigned int *couldWanderCount = NULL); // 4J added
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unsigned int countInstanceOfInRange(eINSTANCEOF clas, bool singleType, int range, int x, int y, int z); // 4J Added
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void addEntities(vector<shared_ptr<Entity> > *list);
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virtual void removeEntities(vector<shared_ptr<Entity> > *list);
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