Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -17,7 +17,7 @@ const wstring LeafTile::TEXTURES[2][4] = { {L"leaves", L"leaves_spruce", L"leave
LeafTile::LeafTile(int id) : TransparentTile(id, Material::leaves, false, isSolidRender())
{
checkBuffer = nullptr;
checkBuffer = NULL;
fancyTextureSet = 0;
setTicking(true);
}
@@ -123,7 +123,7 @@ void LeafTile::tick(Level *level, int x, int y, int z, Random *random)
int W = 32;
int WW = W * W;
int WO = W / 2;
if (checkBuffer == nullptr)
if (checkBuffer == NULL)
{
checkBuffer = new int[W * W * W];
}
@@ -249,7 +249,7 @@ void LeafTile::spawnResources(Level *level, int x, int y, int z, int data, float
if (level->random->nextInt(chance) == 0)
{
int type = getResource(data, level->random,playerBonusLevel);
popResource(level, x, y, z, std::make_shared<ItemInstance>(type, 1, getSpawnResourcesAuxValue(data)));
popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data))));
}
chance = 200;
@@ -263,14 +263,14 @@ void LeafTile::spawnResources(Level *level, int x, int y, int z, int data, float
}
if ((data & LEAF_TYPE_MASK) == NORMAL_LEAF && level->random->nextInt(chance) == 0)
{
popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::apple_Id, 1, 0));
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Item::apple_Id, 1, 0)));
}
}
}
void LeafTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
{
if (!level->isClientSide && player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::shears->id)
if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id)
{
player->awardStat(
GenericStats::blocksMined(id),
@@ -278,7 +278,7 @@ void LeafTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int
);
// drop leaf block instead of sapling
popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::leaves_Id, 1, data & LEAF_TYPE_MASK));
popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::leaves_Id, 1, data & LEAF_TYPE_MASK)));
}
else
{
@@ -324,7 +324,7 @@ void LeafTile::setFancy(bool fancyGraphics)
shared_ptr<ItemInstance> LeafTile::getSilkTouchItemInstance(int data)
{
return std::make_shared<ItemInstance>(id, 1, data & LEAF_TYPE_MASK);
return shared_ptr<ItemInstance>( new ItemInstance(id, 1, data & LEAF_TYPE_MASK) );
}
void LeafTile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity)