Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -17,7 +17,7 @@ const wstring LeafTile::TEXTURES[2][4] = { {L"leaves", L"leaves_spruce", L"leave
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LeafTile::LeafTile(int id) : TransparentTile(id, Material::leaves, false, isSolidRender())
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{
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checkBuffer = nullptr;
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checkBuffer = NULL;
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fancyTextureSet = 0;
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setTicking(true);
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}
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@@ -123,7 +123,7 @@ void LeafTile::tick(Level *level, int x, int y, int z, Random *random)
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int W = 32;
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int WW = W * W;
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int WO = W / 2;
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if (checkBuffer == nullptr)
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if (checkBuffer == NULL)
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{
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checkBuffer = new int[W * W * W];
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}
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@@ -249,7 +249,7 @@ void LeafTile::spawnResources(Level *level, int x, int y, int z, int data, float
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if (level->random->nextInt(chance) == 0)
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{
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int type = getResource(data, level->random,playerBonusLevel);
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popResource(level, x, y, z, std::make_shared<ItemInstance>(type, 1, getSpawnResourcesAuxValue(data)));
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popResource(level, x, y, z, shared_ptr<ItemInstance>( new ItemInstance(type, 1, getSpawnResourcesAuxValue(data))));
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}
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chance = 200;
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@@ -263,14 +263,14 @@ void LeafTile::spawnResources(Level *level, int x, int y, int z, int data, float
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}
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if ((data & LEAF_TYPE_MASK) == NORMAL_LEAF && level->random->nextInt(chance) == 0)
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{
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popResource(level, x, y, z, std::make_shared<ItemInstance>(Item::apple_Id, 1, 0));
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Item::apple_Id, 1, 0)));
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}
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}
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}
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void LeafTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
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{
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if (!level->isClientSide && player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::shears->id)
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if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id)
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{
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player->awardStat(
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GenericStats::blocksMined(id),
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@@ -278,7 +278,7 @@ void LeafTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int
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);
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// drop leaf block instead of sapling
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popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::leaves_Id, 1, data & LEAF_TYPE_MASK));
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popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::leaves_Id, 1, data & LEAF_TYPE_MASK)));
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}
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else
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{
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@@ -324,7 +324,7 @@ void LeafTile::setFancy(bool fancyGraphics)
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shared_ptr<ItemInstance> LeafTile::getSilkTouchItemInstance(int data)
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{
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return std::make_shared<ItemInstance>(id, 1, data & LEAF_TYPE_MASK);
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return shared_ptr<ItemInstance>( new ItemInstance(id, 1, data & LEAF_TYPE_MASK) );
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}
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void LeafTile::stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity)
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