Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -20,7 +20,7 @@ void ItemEntity::_init()
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age = 0;
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throwTime = 0;
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health = 5;
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bobOffs = static_cast<float>(Math::random() * PI * 2);
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bobOffs = (float) (Math::random() * PI * 2);
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// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
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// the derived version of the function is called
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@@ -36,11 +36,11 @@ void ItemEntity::_init(Level *level, double x, double y, double z)
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setPos(x, y, z);
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yRot = static_cast<float>(Math::random() * 360);
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yRot = (float) (Math::random() * 360);
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xd = static_cast<float>(Math::random() * 0.2f - 0.1f);
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xd = (float) (Math::random() * 0.2f - 0.1f);
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yd = +0.2f;
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zd = static_cast<float>(Math::random() * 0.2f - 0.1f);
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zd = (float) (Math::random() * 0.2f - 0.1f);
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}
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ItemEntity::ItemEntity(Level *level, double x, double y, double z) : Entity(level)
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@@ -66,7 +66,7 @@ ItemEntity::ItemEntity(Level *level) : Entity( level )
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void ItemEntity::defineSynchedData()
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{
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getEntityData()->defineNULL(DATA_ITEM, nullptr);
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getEntityData()->defineNULL(DATA_ITEM, NULL);
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}
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void ItemEntity::tick()
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@@ -84,7 +84,7 @@ void ItemEntity::tick()
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// 4J - added parameter here so that these don't care about colliding with other entities
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move(xd, yd, zd, true);
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bool moved = static_cast<int>(xo) != static_cast<int>(x) || static_cast<int>(yo) != static_cast<int>(y) || static_cast<int>(zo) != static_cast<int>(z);
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bool moved = (int) xo != (int) x || (int) yo != (int) y || (int) zo != (int) z;
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if (moved || tickCount % 25 == 0)
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{
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@@ -192,7 +192,7 @@ bool ItemEntity::hurt(DamageSource *source, float damage)
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if (level->isClientSide ) return false;
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if (isInvulnerable()) return false;
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if (getItem() != nullptr && getItem()->id == Item::netherStar_Id && source->isExplosion()) return false;
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if (getItem() != NULL && getItem()->id == Item::netherStar_Id && source->isExplosion()) return false;
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markHurt();
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health -= damage;
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if (health <= 0)
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@@ -204,9 +204,9 @@ bool ItemEntity::hurt(DamageSource *source, float damage)
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void ItemEntity::addAdditonalSaveData(CompoundTag *entityTag)
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{
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entityTag->putShort(L"Health", static_cast<byte>(health));
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entityTag->putShort(L"Age", static_cast<short>(age));
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if (getItem() != nullptr) entityTag->putCompound(L"Item", getItem()->save(new CompoundTag()));
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entityTag->putShort(L"Health", (byte) health);
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entityTag->putShort(L"Age", (short) age);
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if (getItem() != NULL) entityTag->putCompound(L"Item", getItem()->save(new CompoundTag()));
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}
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void ItemEntity::readAdditionalSaveData(CompoundTag *tag)
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@@ -215,7 +215,7 @@ void ItemEntity::readAdditionalSaveData(CompoundTag *tag)
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age = tag->getShort(L"Age");
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CompoundTag *itemTag = tag->getCompound(L"Item");
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setItem(ItemInstance::fromTag(itemTag));
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if (getItem() == nullptr) remove();
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if (getItem() == NULL) remove();
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}
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void ItemEntity::playerTouch(shared_ptr<Player> player)
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@@ -280,14 +280,14 @@ shared_ptr<ItemInstance> ItemEntity::getItem()
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{
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shared_ptr<ItemInstance> result = getEntityData()->getItemInstance(DATA_ITEM);
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if (result == nullptr)
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if (result == NULL)
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{
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if (level != nullptr)
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if (level != NULL)
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{
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app.DebugPrintf("Item entity %d has no item?!\n", entityId);
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//level.getLogger().severe("Item entity " + entityId + " has no item?!");
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}
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return std::make_shared<ItemInstance>(Tile::stone);
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return shared_ptr<ItemInstance>(new ItemInstance(Tile::stone));
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}
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return result;
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