Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -23,9 +23,9 @@ Vec3 *HellDimension::getFogColor(float td, float a) const
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byte greenComponent = ((colour>>8)&0xFF);
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byte blueComponent = ((colour)&0xFF);
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float rr = static_cast<float>(redComponent)/256;//0.2f;
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float gg = static_cast<float>(greenComponent)/256;//0.03f;
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float bb = static_cast<float>(blueComponent)/256;//0.03f;
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float rr = (float)redComponent/256;//0.2f;
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float gg = (float)greenComponent/256;//0.03f;
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float bb = (float)blueComponent/256;//0.03f;
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return Vec3::newTemp(rr, gg, bb);
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}
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@@ -34,7 +34,7 @@ void HellDimension::updateLightRamp()
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float ambientLight = 0.10f;
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for (int i = 0; i <= Level::MAX_BRIGHTNESS; i++)
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{
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float v = (1 - i / static_cast<float>(Level::MAX_BRIGHTNESS));
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float v = (1 - i / (float) (Level::MAX_BRIGHTNESS));
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brightnessRamp[i] = ((1 - v) / (v * 3 + 1)) * (1 - ambientLight) + ambientLight;
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}
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}
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@@ -85,5 +85,5 @@ bool HellDimension::isFoggyAt(int x, int z)
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int HellDimension::getXZSize()
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{
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return ceil(static_cast<float>(level->getLevelData()->getXZSize()) / level->getLevelData()->getHellScale());
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return ceil((float)level->getLevelData()->getXZSize() / level->getLevelData()->getHellScale());
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}
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