Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -35,16 +35,16 @@ HangingEntity::HangingEntity(Level *level, int xTile, int yTile, int zTile, int
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void HangingEntity::setDir(int dir)
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{
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this->dir = dir;
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yRotO = yRot = static_cast<float>(dir * 90);
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yRotO = yRot = (float)(dir * 90);
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float w = static_cast<float>(getWidth());
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float h = static_cast<float>(getHeight());
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float d = static_cast<float>(getWidth());
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float w = (float)getWidth();
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float h = (float)getHeight();
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float d = (float)getWidth();
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if (dir == Direction::NORTH || dir == Direction::SOUTH)
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{
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d = 0.5f;
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yRot = yRotO = static_cast<float>(Direction::DIRECTION_OPPOSITE[dir] * 90);
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yRot = yRotO = (float)(Direction::DIRECTION_OPPOSITE[dir] * 90);
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}
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else
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{
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@@ -150,7 +150,7 @@ bool HangingEntity::survives()
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vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb);
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if (entities != nullptr && entities->size() > 0)
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if (entities != NULL && entities->size() > 0)
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{
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for (auto& e : *entities)
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{
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@@ -184,11 +184,11 @@ bool HangingEntity::hurt(DamageSource *source, float damage)
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if (isInvulnerable()) return false;
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if (!removed && !level->isClientSide)
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{
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if (dynamic_cast<EntityDamageSource *>(source) != nullptr)
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if (dynamic_cast<EntityDamageSource *>(source) != NULL)
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{
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shared_ptr<Entity> sourceEntity = source->getDirectEntity();
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if ( (sourceEntity != nullptr) && sourceEntity->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
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if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
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{
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return false;
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}
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@@ -199,12 +199,12 @@ bool HangingEntity::hurt(DamageSource *source, float damage)
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shared_ptr<Player> player = nullptr;
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shared_ptr<Entity> e = source->getEntity();
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if ( (e!=nullptr) && e->instanceof(eTYPE_PLAYER) ) // check if it's serverplayer or player
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if ( (e!=NULL) && e->instanceof(eTYPE_PLAYER) ) // check if it's serverplayer or player
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{
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player = dynamic_pointer_cast<Player>( e );
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}
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if (player != nullptr && player->abilities.instabuild)
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if (player != NULL && player->abilities.instabuild)
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{
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return true;
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}
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@@ -235,7 +235,7 @@ void HangingEntity::push(double xa, double ya, double za)
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void HangingEntity::addAdditonalSaveData(CompoundTag *tag)
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{
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tag->putByte(L"Direction", static_cast<byte>(dir));
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tag->putByte(L"Direction", (byte) dir);
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tag->putInt(L"TileX", xTile);
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tag->putInt(L"TileY", yTile);
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tag->putInt(L"TileZ", zTile);
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