Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -35,16 +35,16 @@ HangingEntity::HangingEntity(Level *level, int xTile, int yTile, int zTile, int
void HangingEntity::setDir(int dir)
{
this->dir = dir;
yRotO = yRot = static_cast<float>(dir * 90);
yRotO = yRot = (float)(dir * 90);
float w = static_cast<float>(getWidth());
float h = static_cast<float>(getHeight());
float d = static_cast<float>(getWidth());
float w = (float)getWidth();
float h = (float)getHeight();
float d = (float)getWidth();
if (dir == Direction::NORTH || dir == Direction::SOUTH)
{
d = 0.5f;
yRot = yRotO = static_cast<float>(Direction::DIRECTION_OPPOSITE[dir] * 90);
yRot = yRotO = (float)(Direction::DIRECTION_OPPOSITE[dir] * 90);
}
else
{
@@ -150,7 +150,7 @@ bool HangingEntity::survives()
vector<shared_ptr<Entity> > *entities = level->getEntities(shared_from_this(), bb);
if (entities != nullptr && entities->size() > 0)
if (entities != NULL && entities->size() > 0)
{
for (auto& e : *entities)
{
@@ -184,11 +184,11 @@ bool HangingEntity::hurt(DamageSource *source, float damage)
if (isInvulnerable()) return false;
if (!removed && !level->isClientSide)
{
if (dynamic_cast<EntityDamageSource *>(source) != nullptr)
if (dynamic_cast<EntityDamageSource *>(source) != NULL)
{
shared_ptr<Entity> sourceEntity = source->getDirectEntity();
if ( (sourceEntity != nullptr) && sourceEntity->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(sourceEntity)->isAllowedToHurtEntity(shared_from_this()) )
{
return false;
}
@@ -199,12 +199,12 @@ bool HangingEntity::hurt(DamageSource *source, float damage)
shared_ptr<Player> player = nullptr;
shared_ptr<Entity> e = source->getEntity();
if ( (e!=nullptr) && e->instanceof(eTYPE_PLAYER) ) // check if it's serverplayer or player
if ( (e!=NULL) && e->instanceof(eTYPE_PLAYER) ) // check if it's serverplayer or player
{
player = dynamic_pointer_cast<Player>( e );
}
if (player != nullptr && player->abilities.instabuild)
if (player != NULL && player->abilities.instabuild)
{
return true;
}
@@ -235,7 +235,7 @@ void HangingEntity::push(double xa, double ya, double za)
void HangingEntity::addAdditonalSaveData(CompoundTag *tag)
{
tag->putByte(L"Direction", static_cast<byte>(dir));
tag->putByte(L"Direction", (byte) dir);
tag->putInt(L"TileX", xTile);
tag->putInt(L"TileY", yTile);
tag->putInt(L"TileZ", zTile);