Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -30,9 +30,9 @@ void GiveItemCommand::execute(shared_ptr<CommandSender> source, byteArray comman
bais.reset();
shared_ptr<ServerPlayer> player = getPlayer(uid);
if(player != nullptr && item > 0 && Item::items[item] != nullptr)
if(player != NULL && item > 0 && Item::items[item] != NULL)
{
shared_ptr<ItemInstance> itemInstance = std::make_shared<ItemInstance>(item, amount, aux);
shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(item, amount, aux));
shared_ptr<ItemEntity> drop = player->drop(itemInstance);
drop->throwTime = 0;
//logAdminAction(source, L"commands.give.success", ChatPacket::e_ChatCustom, Item::items[item]->getName(itemInstance), item, amount, player->getAName());
@@ -42,7 +42,7 @@ void GiveItemCommand::execute(shared_ptr<CommandSender> source, byteArray comman
shared_ptr<GameCommandPacket> GiveItemCommand::preparePacket(shared_ptr<Player> player, int item, int amount, int aux, const wstring &tag)
{
if(player == nullptr) return nullptr;
if(player == NULL) return nullptr;
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
@@ -53,5 +53,5 @@ shared_ptr<GameCommandPacket> GiveItemCommand::preparePacket(shared_ptr<Player>
dos.writeInt(aux);
dos.writeUTF(tag);
return std::make_shared<GameCommandPacket>(eGameCommand_Give, baos.toByteArray());
return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Give, baos.toByteArray() ));
}