Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -30,9 +30,9 @@ void GiveItemCommand::execute(shared_ptr<CommandSender> source, byteArray comman
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bais.reset();
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shared_ptr<ServerPlayer> player = getPlayer(uid);
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if(player != nullptr && item > 0 && Item::items[item] != nullptr)
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if(player != NULL && item > 0 && Item::items[item] != NULL)
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{
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shared_ptr<ItemInstance> itemInstance = std::make_shared<ItemInstance>(item, amount, aux);
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shared_ptr<ItemInstance> itemInstance = shared_ptr<ItemInstance>(new ItemInstance(item, amount, aux));
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shared_ptr<ItemEntity> drop = player->drop(itemInstance);
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drop->throwTime = 0;
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//logAdminAction(source, L"commands.give.success", ChatPacket::e_ChatCustom, Item::items[item]->getName(itemInstance), item, amount, player->getAName());
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@@ -42,7 +42,7 @@ void GiveItemCommand::execute(shared_ptr<CommandSender> source, byteArray comman
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shared_ptr<GameCommandPacket> GiveItemCommand::preparePacket(shared_ptr<Player> player, int item, int amount, int aux, const wstring &tag)
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{
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if(player == nullptr) return nullptr;
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if(player == NULL) return nullptr;
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ByteArrayOutputStream baos;
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DataOutputStream dos(&baos);
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@@ -53,5 +53,5 @@ shared_ptr<GameCommandPacket> GiveItemCommand::preparePacket(shared_ptr<Player>
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dos.writeInt(aux);
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dos.writeUTF(tag);
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return std::make_shared<GameCommandPacket>(eGameCommand_Give, baos.toByteArray());
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return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Give, baos.toByteArray() ));
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}
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