Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -15,7 +15,7 @@ GameCommandPacket::GameCommandPacket(EGameCommand command, byteArray data)
this->data = data;
length = 0;
if (data.data != nullptr)
if (data.data != NULL)
{
length = data.length;
@@ -37,12 +37,12 @@ GameCommandPacket::~GameCommandPacket()
void GameCommandPacket::read(DataInputStream *dis)
{
command = static_cast<EGameCommand>(dis->readInt());
command = (EGameCommand)dis->readInt();
length = dis->readShort();
if (length > 0 && length < Short::MAX_VALUE)
{
if(data.data != nullptr)
if(data.data != NULL)
{
delete [] data.data;
}
@@ -54,8 +54,8 @@ void GameCommandPacket::read(DataInputStream *dis)
void GameCommandPacket::write(DataOutputStream *dos)
{
dos->writeInt(command);
dos->writeShort(static_cast<short>(length));
if (data.data != nullptr)
dos->writeShort((short) length);
if (data.data != NULL)
{
dos->write(data);
}