Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -15,7 +15,7 @@ GameCommandPacket::GameCommandPacket(EGameCommand command, byteArray data)
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this->data = data;
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length = 0;
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if (data.data != nullptr)
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if (data.data != NULL)
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{
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length = data.length;
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@@ -37,12 +37,12 @@ GameCommandPacket::~GameCommandPacket()
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void GameCommandPacket::read(DataInputStream *dis)
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{
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command = static_cast<EGameCommand>(dis->readInt());
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command = (EGameCommand)dis->readInt();
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length = dis->readShort();
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if (length > 0 && length < Short::MAX_VALUE)
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{
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if(data.data != nullptr)
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if(data.data != NULL)
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{
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delete [] data.data;
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}
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@@ -54,8 +54,8 @@ void GameCommandPacket::read(DataInputStream *dis)
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void GameCommandPacket::write(DataOutputStream *dos)
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{
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dos->writeInt(command);
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dos->writeShort(static_cast<short>(length));
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if (data.data != nullptr)
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dos->writeShort((short) length);
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if (data.data != NULL)
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{
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dos->write(data);
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}
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