Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -18,10 +18,10 @@ bool FleeSunGoal::canUse()
{
if (!level->isDay()) return false;
if (!mob->isOnFire()) return false;
if (!level->canSeeSky(Mth::floor(mob->x), static_cast<int>(mob->bb->y0), Mth::floor(mob->z))) return false;
if (!level->canSeeSky(Mth::floor(mob->x), (int) mob->bb->y0, Mth::floor(mob->z))) return false;
Vec3 *pos = getHidePos();
if (pos == nullptr) return false;
if (pos == NULL) return false;
wantedX = pos->x;
wantedY = pos->y;
wantedZ = pos->z;
@@ -48,5 +48,5 @@ Vec3 *FleeSunGoal::getHidePos()
int zt = Mth::floor(mob->z + random->nextInt(20) - 10);
if (!level->canSeeSky(xt, yt, zt) && mob->getWalkTargetValue(xt, yt, zt) < 0) return Vec3::newTemp(xt, yt, zt);
}
return nullptr;
return NULL;
}