Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -17,7 +17,7 @@ FishingRodItem::FishingRodItem(int id) : Item(id)
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{
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setMaxDamage(64);
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setMaxStackSize(1);
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emptyIcon = nullptr;
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emptyIcon = NULL;
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}
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bool FishingRodItem::isHandEquipped()
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@@ -32,7 +32,7 @@ bool FishingRodItem::isMirroredArt()
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shared_ptr<ItemInstance> FishingRodItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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if (player->fishing != nullptr)
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if (player->fishing != NULL)
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{
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int dmg = player->fishing->retrieve();
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instance->hurtAndBreak(dmg, player);
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@@ -44,7 +44,7 @@ shared_ptr<ItemInstance> FishingRodItem::use(shared_ptr<ItemInstance> instance,
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if (!level->isClientSide)
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{
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// 4J Stu - Move the player->fishing out of the ctor as we cannot reference 'this'
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shared_ptr<FishingHook> hook = std::make_shared<FishingHook>(level, player);
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shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, player) );
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player->fishing = hook;
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level->addEntity( shared_ptr<FishingHook>( hook ) );
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}
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