Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -24,20 +24,20 @@ FileOutputStream::FileOutputStream(const File &file) : m_fileHandle( INVALID_HAN
file.getPath().c_str() , // file name
GENERIC_WRITE, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_ALWAYS , // how to create
FILE_ATTRIBUTE_NORMAL , // file attributes
nullptr // Unsupported
NULL // Unsupported
);
#else
m_fileHandle = CreateFile(
wstringtofilename(file.getPath()) , // file name
GENERIC_WRITE, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_ALWAYS , // how to create
FILE_ATTRIBUTE_NORMAL , // file attributes
nullptr // Unsupported
NULL // Unsupported
);
#endif
@@ -61,14 +61,14 @@ void FileOutputStream::write(unsigned int b)
{
DWORD numberOfBytesWritten;
byte value = static_cast<byte>(b);
byte value = (byte) b;
BOOL result = WriteFile(
m_fileHandle, // handle to file
&value, // data buffer
1, // number of bytes to write
&numberOfBytesWritten, // number of bytes written
nullptr // overlapped buffer
NULL // overlapped buffer
);
if( result == 0 )
@@ -93,7 +93,7 @@ void FileOutputStream::write(byteArray b)
&b.data, // data buffer
b.length, // number of bytes to write
&numberOfBytesWritten, // number of bytes written
nullptr // overlapped buffer
NULL // overlapped buffer
);
if( result == 0 )
@@ -123,7 +123,7 @@ void FileOutputStream::write(byteArray b, unsigned int offset, unsigned int leng
&b[offset], // data buffer
length, // number of bytes to write
&numberOfBytesWritten, // number of bytes written
nullptr // overlapped buffer
NULL // overlapped buffer
);
if( result == 0 )