Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -24,20 +24,20 @@ FileInputStream::FileInputStream(const File &file)
file.getPath().c_str(), // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
NULL // Unsupported
);
#else
m_fileHandle = CreateFile(
pchFilename, // file name
GENERIC_READ, // access mode
0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but...
nullptr, // Unused
NULL, // Unused
OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it
FILE_FLAG_SEQUENTIAL_SCAN, // file attributes
nullptr // Unsupported
NULL // Unsupported
);
#endif
@@ -68,7 +68,7 @@ int FileInputStream::read()
&byteRead, // data buffer
1, // number of bytes to read
&numberOfBytesRead, // number of bytes read
nullptr // overlapped buffer
NULL // overlapped buffer
);
if( bSuccess==FALSE )
@@ -100,7 +100,7 @@ int FileInputStream::read(byteArray b)
b.data, // data buffer
b.length, // number of bytes to read
&numberOfBytesRead, // number of bytes read
nullptr // overlapped buffer
NULL // overlapped buffer
);
if( bSuccess==FALSE )
@@ -138,7 +138,7 @@ int FileInputStream::read(byteArray b, unsigned int offset, unsigned int length)
&b[offset], // data buffer
length, // number of bytes to read
&numberOfBytesRead, // number of bytes read
nullptr // overlapped buffer
NULL // overlapped buffer
);
if( bSuccess==FALSE )