Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -25,7 +25,7 @@ AABB *FenceGateTile::getAABB(Level *level, int x, int y, int z)
int data = level->getData(x, y, z);
if (isOpen(data))
{
return nullptr;
return NULL;
}
// 4J Brought forward change from 1.2.3 to fix hit box rotation
if (data == Direction::NORTH || data == Direction::SOUTH)
@@ -86,7 +86,7 @@ bool FenceGateTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pl
if (soundOnly)
{
// 4J - added - just do enough to play the sound
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than nullptr as the source of the event so we can filter the broadcast properly
level->levelEvent(player, LevelEvent::SOUND_OPEN_DOOR, x, y, z, 0); // 4J - changed event to pass player rather than NULL as the source of the event so we can filter the broadcast properly
return false;
}