Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -24,7 +24,7 @@ void FallingTile::_init()
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hurtEntities = false;
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fallDamageMax = 40;
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fallDamageAmount = 2;
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tileData = nullptr;
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tileData = NULL;
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// 4J Added so that client-side falling tiles can fall through blocks
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// This fixes a bug on the host where the tile update from the server comes in before the client-side falling tile
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@@ -136,11 +136,11 @@ void FallingTile::tick()
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{
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hv->onLand(level, xt, yt, zt, data);
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}
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if (tileData != nullptr && Tile::tiles[tile]->isEntityTile())
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if (tileData != NULL && Tile::tiles[tile]->isEntityTile())
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{
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shared_ptr<TileEntity> tileEntity = level->getTileEntity(xt, yt, zt);
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if (tileEntity != nullptr)
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if (tileEntity != NULL)
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{
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CompoundTag *swap = new CompoundTag();
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tileEntity->save(swap);
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@@ -161,13 +161,13 @@ void FallingTile::tick()
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}
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else
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{
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if(dropItem && !cancelDrop) spawnAtLocation(std::make_shared<ItemInstance>(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data)), 0);
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if(dropItem && !cancelDrop) spawnAtLocation( shared_ptr<ItemInstance>(new ItemInstance(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data))), 0);
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}
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}
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}
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else if ( (time > 20 * 5 && !level->isClientSide && (yt < 1 || yt > Level::maxBuildHeight)) || (time > 20 * 30))
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{
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if(dropItem) spawnAtLocation(std::make_shared<ItemInstance>(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data)), 0);
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if(dropItem) spawnAtLocation( shared_ptr<ItemInstance>( new ItemInstance(tile, 1, Tile::tiles[tile]->getSpawnResourcesAuxValue(data) )), 0);
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remove();
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}
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}
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@@ -212,15 +212,15 @@ void FallingTile::causeFallDamage(float distance)
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void FallingTile::addAdditonalSaveData(CompoundTag *tag)
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{
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tag->putByte(L"Tile", static_cast<byte>(tile));
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tag->putByte(L"Tile", (byte) tile);
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tag->putInt(L"TileID", tile);
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tag->putByte(L"Data", static_cast<byte>(data));
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tag->putByte(L"Time", static_cast<byte>(time));
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tag->putByte(L"Data", (byte) data);
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tag->putByte(L"Time", (byte) time);
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tag->putBoolean(L"DropItem", dropItem);
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tag->putBoolean(L"HurtEntities", hurtEntities);
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tag->putFloat(L"FallHurtAmount", fallDamageAmount);
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tag->putInt(L"FallHurtMax", fallDamageMax);
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if (tileData != nullptr) tag->putCompound(L"TileEntityData", tileData);
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if (tileData != NULL) tag->putCompound(L"TileEntityData", tileData);
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}
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void FallingTile::readAdditionalSaveData(CompoundTag *tag)
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