Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -12,7 +12,7 @@ bool AliveEntitySelector::matches(shared_ptr<Entity> entity) const
bool ContainerEntitySelector::matches(shared_ptr<Entity> entity) const
{
return (dynamic_pointer_cast<Container>(entity) != nullptr) && entity->isAlive();
return (dynamic_pointer_cast<Container>(entity) != NULL) && entity->isAlive();
}
MobCanWearArmourEntitySelector::MobCanWearArmourEntitySelector(shared_ptr<ItemInstance> item)
@@ -27,7 +27,7 @@ bool MobCanWearArmourEntitySelector::matches(shared_ptr<Entity> entity) const
shared_ptr<LivingEntity> mob = dynamic_pointer_cast<LivingEntity>(entity);
if (mob->getCarried(Mob::getEquipmentSlotForItem(item)) != nullptr) return false;
if (mob->getCarried(Mob::getEquipmentSlotForItem(item)) != NULL) return false;
if ( mob->instanceof(eTYPE_MOB) )
{