Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -135,8 +135,8 @@ shared_ptr<Entity> EntityIO::newEntity(const wstring& id, Level *level)
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if(it != idCreateMap->end() )
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{
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entityCreateFn create = it->second;
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if (create != nullptr) entity = shared_ptr<Entity>(create(level));
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if( ( entity != nullptr ) && entity->GetType() == eTYPE_ENDERDRAGON )
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if (create != NULL) entity = shared_ptr<Entity>(create(level));
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if( ( entity != NULL ) && entity->GetType() == eTYPE_ENDERDRAGON )
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{
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dynamic_pointer_cast<EnderDragon>(entity)->AddParts(); // 4J added to finalise creation
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}
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@@ -173,14 +173,14 @@ shared_ptr<Entity> EntityIO::loadStatic(CompoundTag *tag, Level *level)
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if(it != idCreateMap->end() )
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{
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entityCreateFn create = it->second;
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if (create != nullptr) entity = shared_ptr<Entity>(create(level));
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if( ( entity != nullptr ) && entity->GetType() == eTYPE_ENDERDRAGON )
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if (create != NULL) entity = shared_ptr<Entity>(create(level));
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if( ( entity != NULL ) && entity->GetType() == eTYPE_ENDERDRAGON )
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{
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dynamic_pointer_cast<EnderDragon>(entity)->AddParts(); // 4J added to finalise creation
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}
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}
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if (entity != nullptr)
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if (entity != NULL)
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{
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entity->load(tag);
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}
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@@ -201,14 +201,14 @@ shared_ptr<Entity> EntityIO::newById(int id, Level *level)
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if(it != numCreateMap->end() )
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{
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entityCreateFn create = it->second;
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if (create != nullptr) entity = shared_ptr<Entity>(create(level));
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if( ( entity != nullptr ) && entity->GetType() == eTYPE_ENDERDRAGON )
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if (create != NULL) entity = shared_ptr<Entity>(create(level));
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if( ( entity != NULL ) && entity->GetType() == eTYPE_ENDERDRAGON )
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{
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dynamic_pointer_cast<EnderDragon>(entity)->AddParts(); // 4J added to finalise creation
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}
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}
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if (entity != nullptr)
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if (entity != NULL)
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{
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}
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else
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@@ -229,8 +229,8 @@ shared_ptr<Entity> EntityIO::newByEnumType(eINSTANCEOF eType, Level *level)
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if(it2 != numCreateMap->end() )
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{
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entityCreateFn create = it2->second;
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if (create != nullptr) entity = shared_ptr<Entity>(create(level));
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if( ( entity != nullptr ) && entity->GetType() == eTYPE_ENDERDRAGON )
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if (create != NULL) entity = shared_ptr<Entity>(create(level));
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if( ( entity != NULL ) && entity->GetType() == eTYPE_ENDERDRAGON )
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{
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dynamic_pointer_cast<EnderDragon>(entity)->AddParts(); // 4J added to finalise creation
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}
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