Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -41,7 +41,7 @@ int Entity::extraWanderCount = 0;
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int Entity::getSmallId()
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{
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unsigned int *puiUsedFlags = entityIdUsedFlags;
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unsigned int *puiRemovedFlags = nullptr;
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unsigned int *puiRemovedFlags = NULL;
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// If we are the server (we should be, if we are allocating small Ids), then check with the server if there are any small Ids which are
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// still in the ServerPlayer's vectors of entities to be removed - these are used to gather up a set of entities into one network packet
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@@ -260,7 +260,7 @@ void Entity::_init(bool useSmallId, Level *level)
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riding = nullptr;
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forcedLoading = false;
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//level = nullptr; // Level is assigned to in the original c_tor code
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//level = NULL; // Level is assigned to in the original c_tor code
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xo = yo = zo = 0.0;
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x = y = z = 0.0;
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xd = yd = zd = 0.0;
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@@ -312,7 +312,7 @@ void Entity::_init(bool useSmallId, Level *level)
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// values that need to be sent to clients in SMP
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if( useSmallId )
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{
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entityData = std::make_shared<SynchedEntityData>();
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entityData = shared_ptr<SynchedEntityData>(new SynchedEntityData());
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}
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else
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{
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@@ -355,14 +355,14 @@ Entity::Entity(Level *level, bool useSmallId) // 4J - added useSmallId parameter
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// resetPos();
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setPos(0, 0, 0);
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if (level != nullptr)
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if (level != NULL)
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{
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dimension = level->dimension->id;
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}
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if( entityData )
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{
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entityData->define(DATA_SHARED_FLAGS_ID, static_cast<byte>(0));
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entityData->define(DATA_SHARED_FLAGS_ID, (byte) 0);
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entityData->define(DATA_AIR_SUPPLY_ID, TOTAL_AIR_SUPPLY); // 4J Stu - Brought forward from 1.2.3 to fix 38654 - Gameplay: Player will take damage when air bubbles are present if resuming game from load/autosave underwater.
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}
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@@ -398,7 +398,7 @@ return entityId;
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void Entity::resetPos()
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{
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if (level == nullptr) return;
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if (level == NULL) return;
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shared_ptr<Entity> sharedThis = shared_from_this();
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while (true && y > 0)
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@@ -510,7 +510,7 @@ void Entity::baseTick()
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// 4J Stu - Not needed
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//util.Timer.push("entityBaseTick");
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if (riding != nullptr && riding->removed)
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if (riding != NULL && riding->removed)
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{
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riding = nullptr;
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}
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@@ -533,7 +533,7 @@ void Entity::baseTick()
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{
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if (server->isNetherEnabled())
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{
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if (riding == nullptr)
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if (riding == NULL)
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{
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if (portalTime++ >= waitTime)
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{
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@@ -883,7 +883,7 @@ void Entity::move(double xa, double ya, double za, bool noEntityCubes) // 4J -
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double zm = z - zo;
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if (makeStepSound() && !isPlayerSneaking && riding == nullptr)
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if (makeStepSound() && !isPlayerSneaking && riding == NULL)
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{
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int xt = Mth::floor(x);
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int yt = Mth::floor(y - 0.2f - heightOffset);
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@@ -907,7 +907,7 @@ void Entity::move(double xa, double ya, double za, bool noEntityCubes) // 4J -
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if (moveDist > nextStep && t > 0)
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{
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nextStep = static_cast<int>(moveDist) + 1;
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nextStep = (int) moveDist + 1;
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if (isInWater())
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{
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float speed = Mth::sqrt(xd * xd * 0.2f + yd * yd + zd * zd * 0.2f) * 0.35f;
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@@ -1023,13 +1023,13 @@ void Entity::checkFallDamage(double ya, bool onGround)
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}
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else
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{
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if (ya < 0) fallDistance -= static_cast<float>(ya);
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if (ya < 0) fallDistance -= (float) ya;
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}
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}
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AABB *Entity::getCollideBox()
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{
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return nullptr;
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return NULL;
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}
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void Entity::burn(int dmg)
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@@ -1047,7 +1047,7 @@ bool Entity::isFireImmune()
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void Entity::causeFallDamage(float distance)
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{
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if (rider.lock() != nullptr) rider.lock()->causeFallDamage(distance);
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if (rider.lock() != NULL) rider.lock()->causeFallDamage(distance);
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}
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@@ -1072,7 +1072,7 @@ bool Entity::updateInWaterState()
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MemSect(31);
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playSound(eSoundType_RANDOM_SPLASH, speed, 1 + (random->nextFloat() - random->nextFloat()) * 0.4f);
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MemSect(0);
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float yt = static_cast<float>(Mth::floor(bb->y0));
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float yt = (float) Mth::floor(bb->y0);
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for (int i = 0; i < 1 + bbWidth * 20; i++)
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{
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float xo = (random->nextFloat() * 2 - 1) * bbWidth;
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@@ -1202,9 +1202,9 @@ void Entity::moveTo(double x, double y, double z, float yRot, float xRot)
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float Entity::distanceTo(shared_ptr<Entity> e)
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{
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float xd = static_cast<float>(x - e->x);
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float yd = static_cast<float>(y - e->y);
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float zd = static_cast<float>(z - e->z);
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float xd = (float) (x - e->x);
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float yd = (float) (y - e->y);
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float zd = (float) (z - e->z);
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return sqrt(xd * xd + yd * yd + zd * zd);
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}
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@@ -1348,7 +1348,7 @@ bool Entity::saveAsMount(CompoundTag *entityTag)
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bool Entity::save(CompoundTag *entityTag)
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{
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wstring id = getEncodeId();
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if (removed || id.empty() || (rider.lock() != nullptr) )
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if (removed || id.empty() || (rider.lock() != NULL) )
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{
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return false;
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}
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@@ -1365,8 +1365,8 @@ void Entity::saveWithoutId(CompoundTag *entityTag)
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entityTag->put(L"Rotation", newFloatList(2, yRot, xRot));
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entityTag->putFloat(L"FallDistance", fallDistance);
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entityTag->putShort(L"Fire", static_cast<short>(onFire));
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entityTag->putShort(L"Air", static_cast<short>(getAirSupply()));
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entityTag->putShort(L"Fire", (short) onFire);
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entityTag->putShort(L"Air", (short) getAirSupply());
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entityTag->putBoolean(L"OnGround", onGround);
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entityTag->putInt(L"Dimension", dimension);
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entityTag->putBoolean(L"Invulnerable", invulnerable);
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@@ -1376,7 +1376,7 @@ void Entity::saveWithoutId(CompoundTag *entityTag)
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addAdditonalSaveData(entityTag);
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if (riding != nullptr)
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if (riding != NULL)
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{
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CompoundTag *ridingTag = new CompoundTag(RIDING_TAG);
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if (riding->saveAsMount(ridingTag))
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@@ -1511,7 +1511,7 @@ shared_ptr<ItemEntity> Entity::spawnAtLocation(int resource, int count)
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shared_ptr<ItemEntity> Entity::spawnAtLocation(int resource, int count, float yOffs)
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{
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return spawnAtLocation(std::make_shared<ItemInstance>(resource, count, 0), yOffs);
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return spawnAtLocation(shared_ptr<ItemInstance>( new ItemInstance(resource, count, 0) ), yOffs);
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}
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shared_ptr<ItemEntity> Entity::spawnAtLocation(shared_ptr<ItemInstance> itemInstance, float yOffs)
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@@ -1520,7 +1520,7 @@ shared_ptr<ItemEntity> Entity::spawnAtLocation(shared_ptr<ItemInstance> itemInst
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{
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return nullptr;
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}
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shared_ptr<ItemEntity> ie = std::make_shared<ItemEntity>(level, x, y + yOffs, z, itemInstance);
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shared_ptr<ItemEntity> ie = shared_ptr<ItemEntity>( new ItemEntity(level, x, y + yOffs, z, itemInstance) );
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ie->throwTime = 10;
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level->addEntity(ie);
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return ie;
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@@ -1556,7 +1556,7 @@ bool Entity::interact(shared_ptr<Player> player)
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AABB *Entity::getCollideAgainstBox(shared_ptr<Entity> entity)
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{
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return nullptr;
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return NULL;
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}
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void Entity::rideTick()
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@@ -1569,7 +1569,7 @@ void Entity::rideTick()
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xd = yd = zd = 0;
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tick();
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if (riding == nullptr) return;
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if (riding == NULL) return;
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// Sets riders old&new position to it's mount's old&new position (plus the ride y-seperatation).
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riding->positionRider();
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@@ -1605,7 +1605,7 @@ void Entity::rideTick()
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void Entity::positionRider()
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{
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shared_ptr<Entity> lockedRider = rider.lock();
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if( lockedRider == nullptr)
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if( lockedRider == NULL)
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{
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return;
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}
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@@ -1627,9 +1627,9 @@ void Entity::ride(shared_ptr<Entity> e)
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xRideRotA = 0;
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yRideRotA = 0;
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if (e == nullptr)
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if (e == NULL)
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{
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if (riding != nullptr)
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if (riding != NULL)
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{
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// 4J Stu - Position should already be updated before the SetEntityLinkPacket comes in
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if(!level->isClientSide) moveTo(riding->x, riding->bb->y0 + riding->bbHeight, riding->z, yRot, xRot);
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@@ -1638,7 +1638,7 @@ void Entity::ride(shared_ptr<Entity> e)
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riding = nullptr;
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return;
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}
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if (riding != nullptr)
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if (riding != NULL)
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{
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riding->rider = weak_ptr<Entity>();
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}
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@@ -1677,7 +1677,7 @@ float Entity::getPickRadius()
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Vec3 *Entity::getLookAngle()
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{
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return nullptr;
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return NULL;
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}
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void Entity::handleInsidePortal()
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@@ -1721,7 +1721,7 @@ void Entity::animateHurt()
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ItemInstanceArray Entity::getEquipmentSlots() // ItemInstance[]
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{
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return ItemInstanceArray(); // Default ctor creates nullptr internal array
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return ItemInstanceArray(); // Default ctor creates NULL internal array
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}
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// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
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@@ -1736,7 +1736,7 @@ bool Entity::isOnFire()
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bool Entity::isRiding()
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{
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return riding != nullptr;
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return riding != NULL;
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}
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bool Entity::isSneaking()
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@@ -1823,11 +1823,11 @@ void Entity::setSharedFlag(int flag, bool value)
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byte currentValue = entityData->getByte(DATA_SHARED_FLAGS_ID);
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if (value)
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{
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entityData->set(DATA_SHARED_FLAGS_ID, static_cast<byte>(currentValue | (1 << flag)));
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entityData->set(DATA_SHARED_FLAGS_ID, (byte) (currentValue | (1 << flag)));
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}
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else
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{
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entityData->set(DATA_SHARED_FLAGS_ID, static_cast<byte>(currentValue & ~(1 << flag)));
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entityData->set(DATA_SHARED_FLAGS_ID, (byte) (currentValue & ~(1 << flag)));
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}
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}
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}
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@@ -1841,7 +1841,7 @@ int Entity::getAirSupply()
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// 4J Stu - Brought forward from 1.2.3 to fix 38654 - Gameplay: Player will take damage when air bubbles are present if resuming game from load/autosave underwater.
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void Entity::setAirSupply(int supply)
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{
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entityData->set(DATA_AIR_SUPPLY_ID, static_cast<short>(supply));
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entityData->set(DATA_AIR_SUPPLY_ID, (short) supply);
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}
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void Entity::thunderHit(const LightningBolt *lightningBolt)
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@@ -1937,7 +1937,7 @@ wstring Entity::getAName()
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vector<shared_ptr<Entity> > *Entity::getSubEntities()
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{
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return nullptr;
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return NULL;
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}
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bool Entity::is(shared_ptr<Entity> other)
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@@ -2023,7 +2023,7 @@ void Entity::changeDimension(int i)
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server->getPlayers()->repositionAcrossDimension(shared_from_this(), lastDimension, oldLevel, newLevel);
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shared_ptr<Entity> newEntity = EntityIO::newEntity(EntityIO::getEncodeId(shared_from_this()), newLevel);
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if (newEntity != nullptr)
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if (newEntity != NULL)
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{
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newEntity->restoreFrom(shared_from_this(), true);
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