Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -41,7 +41,7 @@ int Entity::extraWanderCount = 0;
int Entity::getSmallId()
{
unsigned int *puiUsedFlags = entityIdUsedFlags;
unsigned int *puiRemovedFlags = nullptr;
unsigned int *puiRemovedFlags = NULL;
// If we are the server (we should be, if we are allocating small Ids), then check with the server if there are any small Ids which are
// still in the ServerPlayer's vectors of entities to be removed - these are used to gather up a set of entities into one network packet
@@ -260,7 +260,7 @@ void Entity::_init(bool useSmallId, Level *level)
riding = nullptr;
forcedLoading = false;
//level = nullptr; // Level is assigned to in the original c_tor code
//level = NULL; // Level is assigned to in the original c_tor code
xo = yo = zo = 0.0;
x = y = z = 0.0;
xd = yd = zd = 0.0;
@@ -312,7 +312,7 @@ void Entity::_init(bool useSmallId, Level *level)
// values that need to be sent to clients in SMP
if( useSmallId )
{
entityData = std::make_shared<SynchedEntityData>();
entityData = shared_ptr<SynchedEntityData>(new SynchedEntityData());
}
else
{
@@ -355,14 +355,14 @@ Entity::Entity(Level *level, bool useSmallId) // 4J - added useSmallId parameter
// resetPos();
setPos(0, 0, 0);
if (level != nullptr)
if (level != NULL)
{
dimension = level->dimension->id;
}
if( entityData )
{
entityData->define(DATA_SHARED_FLAGS_ID, static_cast<byte>(0));
entityData->define(DATA_SHARED_FLAGS_ID, (byte) 0);
entityData->define(DATA_AIR_SUPPLY_ID, TOTAL_AIR_SUPPLY); // 4J Stu - Brought forward from 1.2.3 to fix 38654 - Gameplay: Player will take damage when air bubbles are present if resuming game from load/autosave underwater.
}
@@ -398,7 +398,7 @@ return entityId;
void Entity::resetPos()
{
if (level == nullptr) return;
if (level == NULL) return;
shared_ptr<Entity> sharedThis = shared_from_this();
while (true && y > 0)
@@ -510,7 +510,7 @@ void Entity::baseTick()
// 4J Stu - Not needed
//util.Timer.push("entityBaseTick");
if (riding != nullptr && riding->removed)
if (riding != NULL && riding->removed)
{
riding = nullptr;
}
@@ -533,7 +533,7 @@ void Entity::baseTick()
{
if (server->isNetherEnabled())
{
if (riding == nullptr)
if (riding == NULL)
{
if (portalTime++ >= waitTime)
{
@@ -883,7 +883,7 @@ void Entity::move(double xa, double ya, double za, bool noEntityCubes) // 4J -
double zm = z - zo;
if (makeStepSound() && !isPlayerSneaking && riding == nullptr)
if (makeStepSound() && !isPlayerSneaking && riding == NULL)
{
int xt = Mth::floor(x);
int yt = Mth::floor(y - 0.2f - heightOffset);
@@ -907,7 +907,7 @@ void Entity::move(double xa, double ya, double za, bool noEntityCubes) // 4J -
if (moveDist > nextStep && t > 0)
{
nextStep = static_cast<int>(moveDist) + 1;
nextStep = (int) moveDist + 1;
if (isInWater())
{
float speed = Mth::sqrt(xd * xd * 0.2f + yd * yd + zd * zd * 0.2f) * 0.35f;
@@ -1023,13 +1023,13 @@ void Entity::checkFallDamage(double ya, bool onGround)
}
else
{
if (ya < 0) fallDistance -= static_cast<float>(ya);
if (ya < 0) fallDistance -= (float) ya;
}
}
AABB *Entity::getCollideBox()
{
return nullptr;
return NULL;
}
void Entity::burn(int dmg)
@@ -1047,7 +1047,7 @@ bool Entity::isFireImmune()
void Entity::causeFallDamage(float distance)
{
if (rider.lock() != nullptr) rider.lock()->causeFallDamage(distance);
if (rider.lock() != NULL) rider.lock()->causeFallDamage(distance);
}
@@ -1072,7 +1072,7 @@ bool Entity::updateInWaterState()
MemSect(31);
playSound(eSoundType_RANDOM_SPLASH, speed, 1 + (random->nextFloat() - random->nextFloat()) * 0.4f);
MemSect(0);
float yt = static_cast<float>(Mth::floor(bb->y0));
float yt = (float) Mth::floor(bb->y0);
for (int i = 0; i < 1 + bbWidth * 20; i++)
{
float xo = (random->nextFloat() * 2 - 1) * bbWidth;
@@ -1202,9 +1202,9 @@ void Entity::moveTo(double x, double y, double z, float yRot, float xRot)
float Entity::distanceTo(shared_ptr<Entity> e)
{
float xd = static_cast<float>(x - e->x);
float yd = static_cast<float>(y - e->y);
float zd = static_cast<float>(z - e->z);
float xd = (float) (x - e->x);
float yd = (float) (y - e->y);
float zd = (float) (z - e->z);
return sqrt(xd * xd + yd * yd + zd * zd);
}
@@ -1348,7 +1348,7 @@ bool Entity::saveAsMount(CompoundTag *entityTag)
bool Entity::save(CompoundTag *entityTag)
{
wstring id = getEncodeId();
if (removed || id.empty() || (rider.lock() != nullptr) )
if (removed || id.empty() || (rider.lock() != NULL) )
{
return false;
}
@@ -1365,8 +1365,8 @@ void Entity::saveWithoutId(CompoundTag *entityTag)
entityTag->put(L"Rotation", newFloatList(2, yRot, xRot));
entityTag->putFloat(L"FallDistance", fallDistance);
entityTag->putShort(L"Fire", static_cast<short>(onFire));
entityTag->putShort(L"Air", static_cast<short>(getAirSupply()));
entityTag->putShort(L"Fire", (short) onFire);
entityTag->putShort(L"Air", (short) getAirSupply());
entityTag->putBoolean(L"OnGround", onGround);
entityTag->putInt(L"Dimension", dimension);
entityTag->putBoolean(L"Invulnerable", invulnerable);
@@ -1376,7 +1376,7 @@ void Entity::saveWithoutId(CompoundTag *entityTag)
addAdditonalSaveData(entityTag);
if (riding != nullptr)
if (riding != NULL)
{
CompoundTag *ridingTag = new CompoundTag(RIDING_TAG);
if (riding->saveAsMount(ridingTag))
@@ -1511,7 +1511,7 @@ shared_ptr<ItemEntity> Entity::spawnAtLocation(int resource, int count)
shared_ptr<ItemEntity> Entity::spawnAtLocation(int resource, int count, float yOffs)
{
return spawnAtLocation(std::make_shared<ItemInstance>(resource, count, 0), yOffs);
return spawnAtLocation(shared_ptr<ItemInstance>( new ItemInstance(resource, count, 0) ), yOffs);
}
shared_ptr<ItemEntity> Entity::spawnAtLocation(shared_ptr<ItemInstance> itemInstance, float yOffs)
@@ -1520,7 +1520,7 @@ shared_ptr<ItemEntity> Entity::spawnAtLocation(shared_ptr<ItemInstance> itemInst
{
return nullptr;
}
shared_ptr<ItemEntity> ie = std::make_shared<ItemEntity>(level, x, y + yOffs, z, itemInstance);
shared_ptr<ItemEntity> ie = shared_ptr<ItemEntity>( new ItemEntity(level, x, y + yOffs, z, itemInstance) );
ie->throwTime = 10;
level->addEntity(ie);
return ie;
@@ -1556,7 +1556,7 @@ bool Entity::interact(shared_ptr<Player> player)
AABB *Entity::getCollideAgainstBox(shared_ptr<Entity> entity)
{
return nullptr;
return NULL;
}
void Entity::rideTick()
@@ -1569,7 +1569,7 @@ void Entity::rideTick()
xd = yd = zd = 0;
tick();
if (riding == nullptr) return;
if (riding == NULL) return;
// Sets riders old&new position to it's mount's old&new position (plus the ride y-seperatation).
riding->positionRider();
@@ -1605,7 +1605,7 @@ void Entity::rideTick()
void Entity::positionRider()
{
shared_ptr<Entity> lockedRider = rider.lock();
if( lockedRider == nullptr)
if( lockedRider == NULL)
{
return;
}
@@ -1627,9 +1627,9 @@ void Entity::ride(shared_ptr<Entity> e)
xRideRotA = 0;
yRideRotA = 0;
if (e == nullptr)
if (e == NULL)
{
if (riding != nullptr)
if (riding != NULL)
{
// 4J Stu - Position should already be updated before the SetEntityLinkPacket comes in
if(!level->isClientSide) moveTo(riding->x, riding->bb->y0 + riding->bbHeight, riding->z, yRot, xRot);
@@ -1638,7 +1638,7 @@ void Entity::ride(shared_ptr<Entity> e)
riding = nullptr;
return;
}
if (riding != nullptr)
if (riding != NULL)
{
riding->rider = weak_ptr<Entity>();
}
@@ -1677,7 +1677,7 @@ float Entity::getPickRadius()
Vec3 *Entity::getLookAngle()
{
return nullptr;
return NULL;
}
void Entity::handleInsidePortal()
@@ -1721,7 +1721,7 @@ void Entity::animateHurt()
ItemInstanceArray Entity::getEquipmentSlots() // ItemInstance[]
{
return ItemInstanceArray(); // Default ctor creates nullptr internal array
return ItemInstanceArray(); // Default ctor creates NULL internal array
}
// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
@@ -1736,7 +1736,7 @@ bool Entity::isOnFire()
bool Entity::isRiding()
{
return riding != nullptr;
return riding != NULL;
}
bool Entity::isSneaking()
@@ -1823,11 +1823,11 @@ void Entity::setSharedFlag(int flag, bool value)
byte currentValue = entityData->getByte(DATA_SHARED_FLAGS_ID);
if (value)
{
entityData->set(DATA_SHARED_FLAGS_ID, static_cast<byte>(currentValue | (1 << flag)));
entityData->set(DATA_SHARED_FLAGS_ID, (byte) (currentValue | (1 << flag)));
}
else
{
entityData->set(DATA_SHARED_FLAGS_ID, static_cast<byte>(currentValue & ~(1 << flag)));
entityData->set(DATA_SHARED_FLAGS_ID, (byte) (currentValue & ~(1 << flag)));
}
}
}
@@ -1841,7 +1841,7 @@ int Entity::getAirSupply()
// 4J Stu - Brought forward from 1.2.3 to fix 38654 - Gameplay: Player will take damage when air bubbles are present if resuming game from load/autosave underwater.
void Entity::setAirSupply(int supply)
{
entityData->set(DATA_AIR_SUPPLY_ID, static_cast<short>(supply));
entityData->set(DATA_AIR_SUPPLY_ID, (short) supply);
}
void Entity::thunderHit(const LightningBolt *lightningBolt)
@@ -1937,7 +1937,7 @@ wstring Entity::getAName()
vector<shared_ptr<Entity> > *Entity::getSubEntities()
{
return nullptr;
return NULL;
}
bool Entity::is(shared_ptr<Entity> other)
@@ -2023,7 +2023,7 @@ void Entity::changeDimension(int i)
server->getPlayers()->repositionAcrossDimension(shared_from_this(), lastDimension, oldLevel, newLevel);
shared_ptr<Entity> newEntity = EntityIO::newEntity(EntityIO::getEncodeId(shared_from_this()), newLevel);
if (newEntity != nullptr)
if (newEntity != NULL)
{
newEntity->restoreFrom(shared_from_this(), true);