Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -67,16 +67,16 @@ void EnderMan::defineSynchedData()
{
Monster::defineSynchedData();
entityData->define(DATA_CARRY_ITEM_ID, static_cast<byte>(0));
entityData->define(DATA_CARRY_ITEM_DATA, static_cast<byte>(0));
entityData->define(DATA_CREEPY, static_cast<byte>(0));
entityData->define(DATA_CARRY_ITEM_ID, (byte) 0);
entityData->define(DATA_CARRY_ITEM_DATA, (byte) 0);
entityData->define(DATA_CREEPY, (byte) 0);
}
void EnderMan::addAdditonalSaveData(CompoundTag *tag)
{
Monster::addAdditonalSaveData(tag);
tag->putShort(L"carried", static_cast<short>(getCarryingTile()));
tag->putShort(L"carriedData", static_cast<short>(getCarryingData()));
tag->putShort(L"carried", (short) getCarryingTile());
tag->putShort(L"carriedData", (short) getCarryingData());
}
void EnderMan::readAdditionalSaveData(CompoundTag *tag)
@@ -96,7 +96,7 @@ shared_ptr<Entity> EnderMan::findAttackTarget()
#endif
shared_ptr<Player> player = level->getNearestAttackablePlayer(shared_from_this(), 64);
if (player != nullptr)
if (player != NULL)
{
if (isLookingAtMe(player))
{
@@ -120,7 +120,7 @@ shared_ptr<Entity> EnderMan::findAttackTarget()
bool EnderMan::isLookingAtMe(shared_ptr<Player> player)
{
shared_ptr<ItemInstance> helmet = player->inventory->armor[3];
if (helmet != nullptr && helmet->id == Tile::pumpkin_Id) return false;
if (helmet != NULL && helmet->id == Tile::pumpkin_Id) return false;
Vec3 *look = player->getViewVector(1)->normalize();
Vec3 *dir = Vec3::newTemp(x - player->x, (bb->y0 + bbHeight / 2) - (player->y + player->getHeadHeight()), z - player->z);
@@ -143,7 +143,7 @@ void EnderMan::aiStep()
AttributeInstance *speed = getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED);
speed->removeModifier(SPEED_MODIFIER_ATTACKING);
if (attackTarget != nullptr)
if (attackTarget != NULL)
{
speed->addModifier(new AttributeModifier(*SPEED_MODIFIER_ATTACKING));
}
@@ -202,7 +202,7 @@ void EnderMan::aiStep()
float br = getBrightness(1);
if (br > 0.5f)
{
if (level->canSeeSky(Mth::floor(x), static_cast<int>(floor(y + 0.5)), Mth::floor(z)) && random->nextFloat() * 30 < (br - 0.4f) * 2)
if (level->canSeeSky(Mth::floor(x), (int)floor( y + 0.5 ), Mth::floor(z)) && random->nextFloat() * 30 < (br - 0.4f) * 2)
{
attackTarget = nullptr;
setCreepy(false);
@@ -226,14 +226,14 @@ void EnderMan::aiStep()
}
jumping = false;
if (attackTarget != nullptr)
if (attackTarget != NULL)
{
lookAt(attackTarget, 100, 100);
}
if (!level->isClientSide && isAlive())
{
if (attackTarget != nullptr)
if (attackTarget != NULL)
{
if ( attackTarget->instanceof(eTYPE_PLAYER) && isLookingAtMe(dynamic_pointer_cast<Player>(attackTarget)))
{
@@ -385,7 +385,7 @@ void EnderMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
// 4J Brought forward from 1.2.3 to help fix Enderman behaviour
void EnderMan::setCarryingTile(int carryingTile)
{
entityData->set(DATA_CARRY_ITEM_ID, static_cast<byte>(carryingTile & 0xff));
entityData->set(DATA_CARRY_ITEM_ID, (byte) (carryingTile & 0xff));
}
int EnderMan::getCarryingTile()
@@ -395,7 +395,7 @@ int EnderMan::getCarryingTile()
void EnderMan::setCarryingData(int carryingData)
{
entityData->set(DATA_CARRY_ITEM_DATA, static_cast<byte>(carryingData & 0xff));
entityData->set(DATA_CARRY_ITEM_DATA, (byte) (carryingData & 0xff));
}
int EnderMan::getCarryingData()
@@ -408,12 +408,12 @@ bool EnderMan::hurt(DamageSource *source, float damage)
if (isInvulnerable()) return false;
setCreepy(true);
if ( dynamic_cast<EntityDamageSource *>(source) != nullptr && source->getEntity()->instanceof(eTYPE_PLAYER))
if ( dynamic_cast<EntityDamageSource *>(source) != NULL && source->getEntity()->instanceof(eTYPE_PLAYER))
{
aggroedByPlayer = true;
}
if (dynamic_cast<IndirectEntityDamageSource *>(source) != nullptr)
if (dynamic_cast<IndirectEntityDamageSource *>(source) != NULL)
{
aggroedByPlayer = false;
for (int i = 0; i < 64; i++)
@@ -435,5 +435,5 @@ bool EnderMan::isCreepy()
void EnderMan::setCreepy(bool creepy)
{
entityData->set(DATA_CREEPY, static_cast<byte>(creepy ? 1 : 0));
entityData->set(DATA_CREEPY, (byte)(creepy ? 1 : 0));
}