Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -136,7 +136,7 @@ bool EnderEyeItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> p
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bool EnderEyeItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
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{
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HitResult *hr = getPlayerPOVHitResult(level, player, false);
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if (hr != nullptr && hr->type == HitResult::TILE)
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if (hr != NULL && hr->type == HitResult::TILE)
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{
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int tile = level->getTile(hr->x, hr->y, hr->z);
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delete hr;
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@@ -145,7 +145,7 @@ bool EnderEyeItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level,
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return false;
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}
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}
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else if( hr != nullptr )
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else if( hr != NULL )
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{
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delete hr;
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}
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@@ -177,7 +177,7 @@ bool EnderEyeItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level,
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}
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// TilePos *nearestMapFeature = level->findNearestMapFeature(LargeFeature::STRONGHOLD, (int) player->x, (int) player->y, (int) player->z);
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// if (nearestMapFeature != nullptr)
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// if (nearestMapFeature != NULL)
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// {
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// delete nearestMapFeature;
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// return true;
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@@ -189,7 +189,7 @@ bool EnderEyeItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level,
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shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
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{
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HitResult *hr = getPlayerPOVHitResult(level, player, false);
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if (hr != nullptr && hr->type == HitResult::TILE)
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if (hr != NULL && hr->type == HitResult::TILE)
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{
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int tile = level->getTile(hr->x, hr->y, hr->z);
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delete hr;
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@@ -198,7 +198,7 @@ shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Le
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return instance;
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}
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}
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else if( hr != nullptr )
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else if( hr != NULL )
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{
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delete hr;
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}
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@@ -207,12 +207,12 @@ shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Le
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{
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if((level->dimension->id==LevelData::DIMENSION_OVERWORLD) && level->getLevelData()->getHasStronghold())
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{
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shared_ptr<EyeOfEnderSignal> eyeOfEnderSignal = std::make_shared<EyeOfEnderSignal>(level, player->x, player->y + 1.62 - player->heightOffset, player->z);
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shared_ptr<EyeOfEnderSignal> eyeOfEnderSignal = shared_ptr<EyeOfEnderSignal>( new EyeOfEnderSignal(level, player->x, player->y + 1.62 - player->heightOffset, player->z) );
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eyeOfEnderSignal->signalTo(level->getLevelData()->getXStronghold()<<4, player->y + 1.62 - player->heightOffset, level->getLevelData()->getZStronghold()<<4);
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level->addEntity(eyeOfEnderSignal);
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level->playEntitySound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
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level->levelEvent(nullptr, LevelEvent::SOUND_LAUNCH, static_cast<int>(player->x), static_cast<int>(player->y), static_cast<int>(player->z), 0);
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level->levelEvent(nullptr, LevelEvent::SOUND_LAUNCH, (int) player->x, (int) player->y, (int) player->z, 0);
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if (!player->abilities.instabuild)
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{
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instance->count--;
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