Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -136,7 +136,7 @@ bool EnderEyeItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> p
bool EnderEyeItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, false);
if (hr != nullptr && hr->type == HitResult::TILE)
if (hr != NULL && hr->type == HitResult::TILE)
{
int tile = level->getTile(hr->x, hr->y, hr->z);
delete hr;
@@ -145,7 +145,7 @@ bool EnderEyeItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level,
return false;
}
}
else if( hr != nullptr )
else if( hr != NULL )
{
delete hr;
}
@@ -177,7 +177,7 @@ bool EnderEyeItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level,
}
// TilePos *nearestMapFeature = level->findNearestMapFeature(LargeFeature::STRONGHOLD, (int) player->x, (int) player->y, (int) player->z);
// if (nearestMapFeature != nullptr)
// if (nearestMapFeature != NULL)
// {
// delete nearestMapFeature;
// return true;
@@ -189,7 +189,7 @@ bool EnderEyeItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level,
shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Level *level, shared_ptr<Player> player)
{
HitResult *hr = getPlayerPOVHitResult(level, player, false);
if (hr != nullptr && hr->type == HitResult::TILE)
if (hr != NULL && hr->type == HitResult::TILE)
{
int tile = level->getTile(hr->x, hr->y, hr->z);
delete hr;
@@ -198,7 +198,7 @@ shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Le
return instance;
}
}
else if( hr != nullptr )
else if( hr != NULL )
{
delete hr;
}
@@ -207,12 +207,12 @@ shared_ptr<ItemInstance> EnderEyeItem::use(shared_ptr<ItemInstance> instance, Le
{
if((level->dimension->id==LevelData::DIMENSION_OVERWORLD) && level->getLevelData()->getHasStronghold())
{
shared_ptr<EyeOfEnderSignal> eyeOfEnderSignal = std::make_shared<EyeOfEnderSignal>(level, player->x, player->y + 1.62 - player->heightOffset, player->z);
shared_ptr<EyeOfEnderSignal> eyeOfEnderSignal = shared_ptr<EyeOfEnderSignal>( new EyeOfEnderSignal(level, player->x, player->y + 1.62 - player->heightOffset, player->z) );
eyeOfEnderSignal->signalTo(level->getLevelData()->getXStronghold()<<4, player->y + 1.62 - player->heightOffset, level->getLevelData()->getZStronghold()<<4);
level->addEntity(eyeOfEnderSignal);
level->playEntitySound(player, eSoundType_RANDOM_BOW, 0.5f, 0.4f / (random->nextFloat() * 0.4f + 0.8f));
level->levelEvent(nullptr, LevelEvent::SOUND_LAUNCH, static_cast<int>(player->x), static_cast<int>(player->y), static_cast<int>(player->z), 0);
level->levelEvent(nullptr, LevelEvent::SOUND_LAUNCH, (int) player->x, (int) player->y, (int) player->z, 0);
if (!player->abilities.instabuild)
{
instance->count--;