Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -65,7 +65,7 @@ bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> p
{
shared_ptr<PlayerEnderChestContainer> container = player->getEnderChestInventory();
shared_ptr<EnderChestTileEntity> enderChest = dynamic_pointer_cast<EnderChestTileEntity>(level->getTileEntity(x, y, z));
if (container == nullptr || enderChest == nullptr) return true;
if (container == NULL || enderChest == NULL) return true;
if (level->isSolidBlockingTile(x, y + 1, z)) return true;
@@ -82,7 +82,7 @@ bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> p
shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level *level)
{
return std::make_shared<EnderChestTileEntity>();
return shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
}
void EnderChestTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)