Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -65,7 +65,7 @@ bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> p
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{
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shared_ptr<PlayerEnderChestContainer> container = player->getEnderChestInventory();
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shared_ptr<EnderChestTileEntity> enderChest = dynamic_pointer_cast<EnderChestTileEntity>(level->getTileEntity(x, y, z));
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if (container == nullptr || enderChest == nullptr) return true;
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if (container == NULL || enderChest == NULL) return true;
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if (level->isSolidBlockingTile(x, y + 1, z)) return true;
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@@ -82,7 +82,7 @@ bool EnderChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> p
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shared_ptr<TileEntity> EnderChestTile::newTileEntity(Level *level)
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{
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return std::make_shared<EnderChestTileEntity>();
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return shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
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}
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void EnderChestTile::animateTick(Level *level, int xt, int yt, int zt, Random *random)
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