Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -46,12 +46,12 @@ void EnchantmentTableEntity::tick()
oRot = rot;
shared_ptr<Player> player = level->getNearestPlayer(x + 0.5f, y + 0.5f, z + 0.5f, 3);
if (player != nullptr)
if (player != NULL)
{
double xd = player->x - (x + 0.5f);
double zd = player->z - (z + 0.5f);
tRot = static_cast<float>(atan2(zd, xd));
tRot = (float) atan2(zd, xd);
open += 0.1f;
@@ -124,7 +124,7 @@ void EnchantmentTableEntity::setCustomName(const wstring &name)
shared_ptr<TileEntity> EnchantmentTableEntity::clone()
{
shared_ptr<EnchantmentTableEntity> result = std::make_shared<EnchantmentTableEntity>();
shared_ptr<EnchantmentTableEntity> result = shared_ptr<EnchantmentTableEntity>( new EnchantmentTableEntity() );
TileEntity::clone(result);
result->time = time;