Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -9,7 +9,7 @@
EnchantmentMenu::EnchantmentMenu(shared_ptr<Inventory> inventory, Level *level, int xt, int yt, int zt)
{
enchantSlots = std::make_shared<EnchantmentContainer>(this);
enchantSlots = shared_ptr<EnchantmentContainer>( new EnchantmentContainer(this) );
for(int i = 0; i < 3; ++i)
{
@@ -53,7 +53,7 @@ void EnchantmentMenu::broadcastChanges()
// 4J Added m_costsChanged to stop continually sending update packets even when no changes have been made
if(m_costsChanged)
{
for (size_t i = 0; i < containerListeners.size(); i++)
for (int i = 0; i < containerListeners.size(); i++)
{
ContainerListener *listener = containerListeners.at(i);
listener->setContainerData(this, 0, costs[0]);
@@ -81,7 +81,7 @@ void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
if (item == nullptr || !item->isEnchantable())
if (item == NULL || !item->isEnchantable())
{
for (int i = 0; i < 3; i++)
{
@@ -153,14 +153,14 @@ void EnchantmentMenu::slotsChanged() // 4J used to take a shared_ptr<Container>
bool EnchantmentMenu::clickMenuButton(shared_ptr<Player> player, int i)
{
shared_ptr<ItemInstance> item = enchantSlots->getItem(0);
if (costs[i] > 0 && item != nullptr && (player->experienceLevel >= costs[i] || player->abilities.instabuild) )
if (costs[i] > 0 && item != NULL && (player->experienceLevel >= costs[i] || player->abilities.instabuild) )
{
if (!level->isClientSide)
{
bool isBook = item->id == Item::book_Id;
vector<EnchantmentInstance *> *newEnchantment = EnchantmentHelper::selectEnchantment(&random, item, costs[i]);
if (newEnchantment != nullptr)
if (newEnchantment != NULL)
{
player->giveExperienceLevels(-costs[i]);
if (isBook) item->id = Item::enchantedBook_Id;
@@ -200,7 +200,7 @@ void EnchantmentMenu::removed(shared_ptr<Player> player)
if (level->isClientSide) return;
shared_ptr<ItemInstance> item = enchantSlots->removeItemNoUpdate(0);
if (item != nullptr)
if (item != NULL)
{
player->drop(item);
}
@@ -219,7 +219,7 @@ shared_ptr<ItemInstance> EnchantmentMenu::quickMoveStack(shared_ptr<Player> play
Slot *slot = slots.at(slotIndex);
Slot *IngredientSlot = slots.at(INGREDIENT_SLOT);
if (slot != nullptr && slot->hasItem())
if (slot != NULL && slot->hasItem())
{
shared_ptr<ItemInstance> stack = slot->getItem();
clicked = stack->copy();