Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -16,25 +16,25 @@ bool EnchantmentCategory::canEnchant(Item *item) const
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{
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if (this == all) return true;
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if (dynamic_cast<ArmorItem *>( item ) != nullptr)
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if (dynamic_cast<ArmorItem *>( item ) != NULL)
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{
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if (this == armor) return true;
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ArmorItem *ai = static_cast<ArmorItem *>(item);
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ArmorItem *ai = (ArmorItem *) item;
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if (ai->slot == ArmorItem::SLOT_HEAD) return this == armor_head;
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if (ai->slot == ArmorItem::SLOT_LEGS) return this == armor_legs;
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if (ai->slot == ArmorItem::SLOT_TORSO) return this == armor_torso;
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if (ai->slot == ArmorItem::SLOT_FEET) return this == armor_feet;
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return false;
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}
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else if (dynamic_cast<WeaponItem *>(item) != nullptr)
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else if (dynamic_cast<WeaponItem *>(item) != NULL)
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{
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return this == weapon;
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}
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else if (dynamic_cast<DiggerItem *>(item) != nullptr)
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else if (dynamic_cast<DiggerItem *>(item) != NULL)
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{
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return this == digger;
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}
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else if (dynamic_cast<BowItem *>(item) != nullptr)
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else if (dynamic_cast<BowItem *>(item) != NULL)
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{
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return this == bow;
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}
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