Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
This commit is contained in:
@@ -27,14 +27,14 @@ DispenseItemBehavior *DropperTile::getDispenseMethod(shared_ptr<ItemInstance> it
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shared_ptr<TileEntity> DropperTile::newTileEntity(Level *level)
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{
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return std::make_shared<DropperTileEntity>();
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return shared_ptr<DropperTileEntity>( new DropperTileEntity() );
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}
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void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
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{
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BlockSourceImpl source(level, x, y, z);
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shared_ptr<DispenserTileEntity> trap = dynamic_pointer_cast<DispenserTileEntity>( source.getEntity() );
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if (trap == nullptr) return;
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if (trap == NULL) return;
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int slot = trap->getRandomSlot();
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if (slot < 0)
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@@ -48,11 +48,11 @@ void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
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shared_ptr<Container> into = HopperTileEntity::getContainerAt(level, x + Facing::STEP_X[face], y + Facing::STEP_Y[face], z + Facing::STEP_Z[face]);
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shared_ptr<ItemInstance> remaining = nullptr;
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if (into != nullptr)
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if (into != NULL)
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{
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remaining = HopperTileEntity::addItem(into.get(), item->copy()->remove(1), Facing::OPPOSITE_FACING[face]);
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if (remaining == nullptr)
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if (remaining == NULL)
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{
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remaining = item->copy();
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if (--remaining->count == 0) remaining = nullptr;
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@@ -66,7 +66,7 @@ void DropperTile::dispenseFrom(Level *level, int x, int y, int z)
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else
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{
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remaining = DISPENSE_BEHAVIOUR->dispense(&source, item);
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if (remaining != nullptr && remaining->count == 0) remaining = nullptr;
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if (remaining != NULL && remaining->count == 0) remaining = nullptr;
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}
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trap->setItem(slot, remaining);
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