Revert "Project modernization (#630)"

This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.

This reverts commit a9be52c41a.
This commit is contained in:
Loki Rautio
2026-03-07 21:12:22 -06:00
parent a9be52c41a
commit 087b7e7abf
1373 changed files with 19449 additions and 19903 deletions

View File

@@ -9,7 +9,7 @@
DoorInteractGoal::DoorInteractGoal(Mob *mob)
{
doorX = doorY = doorZ = 0;
doorTile = nullptr;
doorTile = NULL;
passed = false;
doorOpenDirX = doorOpenDirZ = 0.0f;
@@ -21,7 +21,7 @@ bool DoorInteractGoal::canUse()
if (!mob->horizontalCollision) return false;
PathNavigation *pathNav = mob->getNavigation();
Path *path = pathNav->getPath();
if (path == nullptr || path->isDone() || !pathNav->canOpenDoors()) return false;
if (path == NULL || path->isDone() || !pathNav->canOpenDoors()) return false;
for (int i = 0; i < min(path->getIndex() + 2, path->getSize()); ++i)
{
@@ -31,7 +31,7 @@ bool DoorInteractGoal::canUse()
doorZ = n->z;
if (mob->distanceToSqr(doorX, mob->y, doorZ) > 1.5 * 1.5) continue;
doorTile = getDoorTile(doorX, doorY, doorZ);
if (doorTile == nullptr) continue;
if (doorTile == NULL) continue;
return true;
}
@@ -39,7 +39,7 @@ bool DoorInteractGoal::canUse()
doorY = Mth::floor(mob->y + 1);
doorZ = Mth::floor(mob->z);
doorTile = getDoorTile(doorX, doorY, doorZ);
return doorTile != nullptr;
return doorTile != NULL;
}
bool DoorInteractGoal::canContinueToUse()
@@ -50,14 +50,14 @@ bool DoorInteractGoal::canContinueToUse()
void DoorInteractGoal::start()
{
passed = false;
doorOpenDirX = static_cast<float>(doorX + 0.5f - mob->x);
doorOpenDirZ = static_cast<float>(doorZ + 0.5f - mob->z);
doorOpenDirX = (float) (doorX + 0.5f - mob->x);
doorOpenDirZ = (float) (doorZ + 0.5f - mob->z);
}
void DoorInteractGoal::tick()
{
float newDoorDirX = static_cast<float>(doorX + 0.5f - mob->x);
float newDoorDirZ = static_cast<float>(doorZ + 0.5f - mob->z);
float newDoorDirX = (float) (doorX + 0.5f - mob->x);
float newDoorDirZ = (float) (doorZ + 0.5f - mob->z);
float dot = doorOpenDirX * newDoorDirX + doorOpenDirZ * newDoorDirZ;
if (dot < 0)
{
@@ -68,6 +68,6 @@ void DoorInteractGoal::tick()
DoorTile *DoorInteractGoal::getDoorTile(int x, int y, int z)
{
int tileId = mob->level->getTile(x, y, z);
if (tileId != Tile::door_wood_Id) return nullptr;
return static_cast<DoorTile *>(Tile::tiles[tileId]);
if (tileId != Tile::door_wood_Id) return NULL;
return (DoorTile *) Tile::tiles[tileId];
}