Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a.
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@@ -38,7 +38,7 @@ void DefaultDispenseItemBehavior::spawnItem(Level *world, shared_ptr<ItemInstanc
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double spawnY = position->getY();
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double spawnZ = position->getZ();
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shared_ptr<ItemEntity> itemEntity = std::make_shared<ItemEntity>(world, spawnX, spawnY - 0.3, spawnZ, item);
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shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(world, spawnX, spawnY - 0.3, spawnZ, item));
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double pow = world->random->nextDouble() * 0.1 + 0.2;
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itemEntity->xd = facing->getStepX() * pow;
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